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[WotC] Call of Duty: MODERN WARFARE II (2022) :: Standard Weapon Pack - Main Module
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31 Mar, 2023 @ 1:55pm
19 Sep, 2023 @ 11:21am
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[WotC] Call of Duty: MODERN WARFARE II (2022) :: Standard Weapon Pack - Main Module

In 1 collection by ∑3245
E3245's Master Mod Collection for War of the Chosen
98 items
Description
DO NOT SKIP THE REQUIRED ITEMS! THEY ARE NECESSARY!!

War of the Chosen version!

This mod adds 26 new gunsmith-able weapons from Call of Duty: MODERN WARFARE II (2022)/WARZONE II.

If you have issues with this mod or spotted a bug, please report it in the Bug Report Thread. If you want to provide feedback, whether its good or bad, then post in the General Feedback Thread.

If you are thinking of downvoting this mod, please provide feedback first, so I know what I should improve on/did wrong.

Since the assets in this mod is owned by someone else, I will not ask for donations at this time.

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FEATURES
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  • Adds 26 standard weapons, as seen in Call of Duty: MODERN WARFARE II (2022):
    • Submachine Guns
      • AR-57
      • MP5 (MP5SD via Gunsmith)
      • PP-19 Bizon
      • PP-19-01 Vityaz
      • KRISS Vector
    • Assault Rifles
      • M4A1 (M16A4 via Gunsmith)
      • HK53
      • AK47 (AK74u, AK105 via Gunsmith)
      • SCAR-L
    • Designated Marksman Rifles
      • FTAC Recon (M4 Medium-range Marksman Build)
      • G3
      • SCAR-H
      • SCAR 20S
      • SR-25 E2 PR
    • Shotguns
      • Mossberg 590 (Mossberg 590-M via Gunsmith)
      • Vepr-12
    • Light Machine Guns
      • ARES-16 LMG
      • HK21
      • RPK
    • Sniper Rifles
      • PSG-1
      • Barrett MRAD
  • Custom Fire SFX, including suppressed firing SFX!
  • You can customize most aspects of the weapons, and even set them to never appear ever!
  • Fully customizable with Weapon Gunsmith Framework (REQUIRED!)
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KNOWN ISSUES
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  • Fire SFX might be too quiet as to not harm headphone users.
  • SMGs has the basic assault rifle stats. If you really want to instead use LW2 SMG weapon/soldier stats, edit the SMG's weapon ini file.
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COMPATIBILITY
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TODO
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  • Fix some bugs, if any.
  • Port more stuff.
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F.A.Q
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Q: Will there be more weapons?

A: We'll see.

Q: Will there be blueprint versions (the ones from the MTX store) of these weapons?

A: Yes, but in a separate mod.

Q: Does this work on a current save?

A: Yes. You can load this mod in the middle of the campaign and the weapons should appear.

Q: Help? I can't upgrade my weapons?

A: You buy the vanilla schematics to build the next tier.

Q: Is there weapons for all Tiers?

A: Yes, all of the weapons show up at each tier.

Q: Are these reskins of existing weapons?

A: Sort of. By default, they have the same stats and have the same upgrade path, but exists as separate items.

Q: How do I customize weapons in this mod?

A: You equip the weapon in Loadout then go to the Armory Main Menu (where the soldier is in the center with the button on the right) and press the green "WEAPON GUNSMITH" button.

Q: Vanilla version?

A: Not really, no.

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CREDITS
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Tools:
  • DTZxPorter for creating Wraith Archon - A Call of Duty Model Exporter.
  • Scobalula for creating and maintaining Greyhound, a fork of Wraith Archon.

Sounds:
  • Magmacow. LICENSE[creativecommons.org].

Model/Textures:
  • Activision/Infinity Ward/Beenox/Raven Software for publishing/developing Call of Duty: MODERN WARFARE II (2022) respectively.
  • E3245 for assembling, rigging, animating, coding, UI work, misc.

DISCLAIMER: ALL CONTENT BELONGS TO THEIR ORIGINAL AUTHOR(S). ALL RIGHTS RESERVED.

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LOG
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Release ver: 1.312:
  • Fixed the MP5SD barrels not using the Suppressed noises.
Popular Discussions View All (2)
26
30 Apr @ 12:09am
PINNED: Bug Report Thread
∑3245
2
27 Dec, 2023 @ 2:47pm
PINNED: General Feedback Thread
∑3245
90 Comments
Bishop 6 Aug @ 5:20pm 
Gunsmith is only working for me and my buddy on the Conventional tier of weapons. I've unlocked up to Beam tier but those versions don't have the gunsmith button appearing. Any idea why?
Ninja6600 27 Jun @ 6:14am 
-I understand that there are issues in trying to make it work in Long war of the chosen, I have tried messing with the ini files, which made the guns appear in the game and separate between the conventional and mag... but its set with the classic default damage (eg. the mag gun)

- I attempted to change the T2 weapons damage and the T1 just to see if will change anything. but alas the mag default stayed at a (5-7) while the lwotc is at (5-9)

I do apologise if this is taking up your time or is a bother for you ∑3245

Thank your time and effort of creating this mod I really do appreciate it. Thats why I love it so much xD I am dropping lwotc to keep using it :P
2021walker.derick 19 Jun @ 12:05pm 
i cant seem to be able to upgrade the weapons
Unkown Rose 15 Jun @ 7:37pm 
think you can do mw3 (2023) next or no dice
∑3245  [author] 1 Apr @ 11:33pm 
@Packie12
Iridar expressed a lot of disinterest in a XSkin bridge for Weapon Gunsmith Framework based weapons
Black 13 Feb @ 4:10pm 
Due to the way the gunsmith system works, I'm afraid not @Packie12. As the weapons aren't in one piece like most vanilla or mod-added weapons.
Packie12 17 Jan @ 11:36am 
Any chance this mod will ever work with xskin by iridar?
RAAMPEAK 18 Dec, 2023 @ 12:07pm 
for some reason my tech specialist cant use upgraded smgs anymore and it just says bla bla bla
Tommy 10 Nov, 2023 @ 5:20am 
Some localization file encoding is UTF8, Some is ANSI, Some is Ucs2, Amazing.
EvilxResidentx9 7 Nov, 2023 @ 11:41am 
Specifically, there is no underbarrel upgrade possible for the RPK and HK21. Would be nice to have them be upgradeable with underbarrels as well