RimWorld

RimWorld

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Ancient Amulets (Continued)
   
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Mod, 1.4, 1.5, 1.6
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263.893 KB
31 Mar, 2023 @ 9:30am
20 Jun @ 7:26pm
7 Change Notes ( view )

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Ancient Amulets (Continued)

In 1 collection by Zaljerem
Zal's Continued Mods
540 items
Description
Original mod by cuproPanda
https://steamproxy.net/sharedfiles/filedetails/?id=730406682 [removed]
https://ludeon.com/forums/index.php?topic=13400.0
If the original author requests it, I will remove this update.

Supports "De-generalize work" - restores separate tailoring, smithing, sculpting speed
https://steamproxy.net/sharedfiles/filedetails/?id=2011655761
Adds Tailoring, Smithing, Sculpting speed to appropriate items

Supports "Treasures"
https://steamproxy.net/sharedfiles/filedetails/?id=2971815439

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Amulets, medallions, and rings that increase various stats when worn.
Please note: there are no worn graphics for these items, you will only see them in pawn inventory.

Adds a specific orbital trader and patches exotic/shaman traders to carry some stock.

Amulets:

Amulet of Sound Mind - Mental Break Threshold -10%
Amulet of the Silver Tongue - Social Impact, Negotiation Ability 20%, Trade Price Improvement 10%
Amulet of the Foreman - General Labor, Construction, Mininng, Deep Drilling, Smoothing 25%
Amulet of the Blacksmith - General Labor 25%, Smelting Speed 30%
Amulet of the Barkeep - Mental Break Threshold -2%, Social Impact, Work Speed Global 10%, Cook Speed 5%

Medallions:

Medallion of the Couturier - General Labor Speed 30%
Medallion of the Researcher - Global Learning Factor 10%, Research Speed 50%
Medallion of the Doctor - Medical Tend Speed and Quality 35%
Medallion of the Surgeon - Operation Speed and Success Chance 35%
Medallion of the Chef - Cook Speed 50%, Food Poisoning Chance -5%
Medallion of the Farmer - Work Speed Global 15%, Harvest Yield 20%, Plant Work Speed 35%
Medallion of the Sculptor - General Labor Speed 20%, Smoothing Speed 30%
Medallion of the Miner - Mining Speed 50%
Medallion of the Architect - Construction Speed 50%
Medallion of the Thrumbo Trainer - Tame Animal Chance 50%, Train Animal Chance 100%
Medallion of the Mason - General Labor Speed 20%, Construction Speed 30%, Smoothing Speed 50%
Medallion of the Pugilist - Melee Hit Chance 75%, Move Speed 10%
Medallion of the Marksman - Aiming Delay Factor -15%, Shooting Accuracy 50%
Medallion of the Smith - General Labor Speed 40%, Construction Speed 20%

Rings:

Silver Ring - cosmetic
Gold Ring - cosmetic
Ring of the Researcher - Global Leaarning Factor 5%, Research Speed 25%
Ring of the Doctor - Medical Tend Speed and Quality 15%
Ring of the Surgeon - Operation Speed and Success Chance 15%
Ring of the Chef - Cook Speed 25%, Food Poisoning Chance -2.5%
Ring of the Farmer - Work Speed Global 8%, Harvest Yield 20%, Plant Work Speed 15%
Ring of the Sculptor - General Labor Speed 20%, Smoothing Speed 15%
Ring of the Miner - Mining Speed 25%
Ring of the Architect - Construction Speed 25%
Ring of the Thrumbo Trainer - Tame Animal Chance 25%, Train Animal Chance 50%
Ring of the Mason - General Labor Speed 20%, Smoothing Speed 25%
Ring of the Pugilist - Melee Hit Chance 50%, Move Speed 5%
Ring of the Marksman - Aiming Delay Factor -8%, Shooting Accuracy 25%
Ring of the Smith - General Labor Speed 20%
Ring of the Custodian - General Labor Speed 10%, Cleaning Speed 25%

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Original mod notes (0.15):

Adds amulets left over from an ancient civilization. Some believe their powers are magical, others believe they come from technology long forgotten.
10 Comments
Zaljerem  [author] 7 Apr, 2023 @ 11:57am 
Updated: Now supports "De-generalized work".
- BusterZlista - 7 Apr, 2023 @ 10:32am 
nice, well i guess that will be all from me. see you
Zaljerem  [author] 7 Apr, 2023 @ 10:23am 
I was not aware of that mod, thanks! I mostly work from vanilla and then see what people suggest, so thanks for the suggestion also! I'll work on an update.
- BusterZlista - 7 Apr, 2023 @ 9:57am 
yeah, on the workshop there's a mod called de-generalized work that adds back in these old stats for you to use, i think that you already know about this yes, but no you don't have to just for me, was just making a remark on those stats you blanked out and on how you could make it better
Zaljerem  [author] 7 Apr, 2023 @ 9:52am 
Those are blanked out because they are old vanilla stats that no longer exist (this is an updated version of a very old mod). If you have mods that use those stats, or stats you'd like added, sure, I can do that.
- BusterZlista - 7 Apr, 2023 @ 9:44am 
hey, you can do MayRequire="mod_id_here" next to the stat increases you've blanked out like this to make it so that it would only activate if you have that mod, like this for example

<SculptingSpeed MayRequire="alias.degeneralizework"></SculptingSpeed>
Hamacelos 2 Apr, 2023 @ 8:16am 
any chance you could do a version of the tribal jewelry mod too?
Zaljerem  [author] 2 Apr, 2023 @ 5:34am 
They are on a custom "Accessories" layer, modeled after the "Jewelry" mod. I don't know about CE; I don't use it and don't plan to. I'll post some stats and examples soon.
PremierVader 2 Apr, 2023 @ 4:58am 
Hey would be nice to see some stats and examples before getting this mod. Also will it work with CE? Which slot/layer will they be on?