Space Engineers

Space Engineers

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Henry Prototype - Project -
   
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Type: World
File Size
Posted
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3.946 MB
3 Aug, 2014 @ 2:08pm
11 Aug, 2014 @ 11:06am
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Henry Prototype - Project -

Description
After Watching Arron, Sage and Tazoo's last Survival Episode on YouTube and hearing how Arron planed to rebuild and upgrade Henry, I thought I'd see what I could do to lend Arron a bit of inspiration.

To keep the Various Henry's simple, I came up with a designation for each Version of Henry. H1, H2, H3 Etc...

"Henry" (H1) - Fighter
"Henry Mk II" (H2) - Transport Ship
"Unamed" (H3) - Retrofited (H1) Fighter

Now that Arron has retrofitted "Henry" (H1) and I've built a copy of him we can modify a whole new generation of the "Unamed" (H3). Let the modifications begin!

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Henry (H3-A) Prototype
===================

This version of Henry is a cross between the Orginigal (H1) and the New (H3). I noticed the H1 could look cool with a new fighter cockpit on the rear end of it, but I also like the new H3 so I use the rear end of a H1 and the front end and engine nacells of an H3 to create the H3-A. Plus while watching Arron retrofit Henry H1 in to the new H3 he mentioned that he would like it more practical with some cargo space.

The H3-A is basicly what the new H3 would look like if built backwards with a fighter cockpit and a cargo container and connector placed in the rear.

What's new:

- Added a fighter cockpit (minor hull redesign to accomidate the cockpit)
- Added a Medium Cargo Container w/Connector to the rear (formerly the front) of the craft.
- Minor armor modifications the rear of the ship to accomidate the cargo system
- Reversed the gattling guns and rocket pods and hooked them up to the conveyor system.

==============================================================================

Arron74's Workshop:
=================
http://steamproxy.net/profiles/76561198006614066/myworkshopfiles/?appid=244850

Arron74's Youtube "LastStandGamers:
===============================
https://www.youtube.com/channel/UCftK-tQH9-Pp68v6ImVbrzA
14 Comments
High Ground  [author] 2 May, 2015 @ 6:04pm 
Load the world, due to a missing mod it will fail to open because the mod no longer exist and you should crash to the main menu.

From here click load, select the world and choose edit settings.

Next Select Mods. And remove all mods they are not necessary to use any ship in this world.
smellycrock 1 May, 2015 @ 1:23pm 
So I could use some help, whenever I try to launch this the game says "Downloading mods has failed! Please check mods in world settings." so my question is, what mods do I need?
High Ground  [author] 13 Oct, 2014 @ 2:50am 
And now Henry (H3) has been lost in Season 2 and it appears that Henry Mk II (H2) is about to be lost in space (Tazoo strikes again).
High Ground  [author] 3 Oct, 2014 @ 12:49am 
Well now that Henry (H3) as been destroyed in a mishap and Arron gave Tazoo permission to scrap it. We are only with the Henry MkII (H2) to play with. Once Arron does some more development to it I'll find some way to modify it XP
Kerry 12 Aug, 2014 @ 3:13am 
Whats the skin mod called that you are using in this world?
High Ground  [author] 11 Aug, 2014 @ 12:37am 
Now that Arron has retrofitted "Henry" (H1) and I've built a copy of him we can modify a whole new generation of the "Unamed" (H3)
JCapt 7 Aug, 2014 @ 11:53am 
Cool
High Ground  [author] 6 Aug, 2014 @ 9:14am 
It was brought to my attention that the calling them the Mk I and Mk II Prototype could be confusing since there is the Henry Mk II so from this point forward we will go with Alpha, Beta, etc.... Just to keep things less confusing.
High Ground  [author] 6 Aug, 2014 @ 1:10am 
Created a second prototype that uses connectors in place of landing gear. Nacelles no long rip off! And I also took care of the balanceing issues.
High Ground  [author] 5 Aug, 2014 @ 10:57pm 
Reply to Bobbypickel843:

Yea even with the landing gear supporting the engine nacelles (which take some stress off the rotor (not a lot but a little), they still break away. Perhaps if I try something with connectors I could have more luck. But that would most likely radically alter the design. And if we do that might as well build a new craft.