Arma 3
159 ratings
Advanced IED System
2
3
5
2
2
2
2
   
Award
Favorite
Favorited
Unfavorite
Data Type: Mod
Mod Type: Equipment, Mechanics
File Size
Posted
Updated
4.502 MB
28 Mar, 2023 @ 6:04pm
12 Apr, 2023 @ 3:39pm
6 Change Notes ( view )

Subscribe to download
Advanced IED System

Description
Advanced IED System
Advanced IED System’s primary objective was to add a new defusal interface, one that isn’t a loading bar, and requires player skill to be successful. The system works via module sync, in the 3den editor you place down your module, set its attributes to the settings you’d like, and sync any stationary object to the module. These modules will then act as IEDs based on the module’s defined attributes. By using a module sync system, it’s easy to change and manage large amounts of IEDs and their settings in the editor.

This mod is designed to replace existing IED solutions and to be the sole IED system used in a mission.



Additions
  • Defuse UI Interface
  • Basic Defusal Kit
  • Passive IED Detector
  • Advanced IED Module
  • Small Ied Object (Terrain Matching)

Defuse UI Interface
The new interface shows a sliced pressure pad ied on the screen, the player must cut both wires without touching the red highlighted pressured pad at the top. Cutting both wires results in defuse, touching the red pressured pad causes a detonation. (Window opened with ace interact when close to IED)

Basic Defusal Kit
The new defusal kit is an inventory item that must be present in the players inventory in order to defuse any IEDs attached to the Advanced IED System.

Passive IED Detector
When equipped the detector attaches to the players vest and beeps when the player is within 5m of the IED’s activatable range. (Accessed via ace interact self interact menu)

Advanced IED Module
This module handles the settings for your IED’s, such as type, activation side, distance to trigger, and size of explosion. Sync objects to this module for them to be considered IED’s and be a part of the system. The distance to trigger attribute is only used for proximity IED’s and has a 15m cap. Pressure Pad IED’s used a hardcoded 1.5m detection radius.

Small Ied Object (Terrain Matching)
This object is purely a visible object that resembles a buried IED. What makes it special is that part of the model takes on the same texture as the terrain below it, making it appear dug into the ground and very difficult to see. (This model will appear as rusted metal in the editor, but on mission start, the outer part will take on the terrains texture)



Notes
To use the defusal kit and passive detector the player must have the Explosives Specialist trait.

The module must be opened at least once after being placed to “initialize” it. If the IED’s arent exploding, do this, it will fix it.

The Proximity IED only detects you if you are crouched or standing. You can crawl within its detonation radius in order to defuse it. However if you get closer than 1.5m it will detonate regardless.

This mod is in a beta state. Its core features work and are optimized fully for a multiplayer and singleplayer environment.
Future content is planned consisting of:
  • More UI defusal windows, varying in difficulty.
  • More terrain matching IED’s.
  • More defusal methods.
  • More detection methods for IED’s


Discord
If you have any questions/suggestions/feedback, or just want to chat, feel free to join the discord here!
click here for discord [discord.gg]


License
This mod is licensed under the APL-ND license for Arma 3.


Popular Discussions View All (4)
13
6 May @ 10:02pm
Bugs/Issues
J3FF
4
16 Apr, 2023 @ 10:29am
Suggestions/Feedback
J3FF
4
30 Mar, 2023 @ 11:53am
ALiVE compatibility
Fuzzle
114 Comments
SgtLobster06 20 Jul @ 8:08pm 
Is this mod no longer working? I have objects (other IED Objects) synced to the module - but the only ones that give me the option to defuse when I have the necessary equipment is the "Small IED Object" that this mod adds.
J3FF  [author] 22 Jun @ 9:19am 
@BIG GUY, no plans to at the moment
BIG GUY 20 Jun @ 4:22pm 
you gonna update this
J3FF  [author] 11 May @ 1:07pm 
@RUSHER0600 Apologies for the very late response. Not at the moment I don't have the time to add that functionality.
RUSHER0600 22 Feb @ 3:42am 
Really nice, do you have plans for making the IED setup work from Zeus as well? ATM I just get an error when placing the IED module from Zeus.
J3FF  [author] 24 Jan @ 3:03pm 
@SgtLobster06 Not at this time, If I pick this project back up again in the future then that will be a priority!
SgtLobster06 23 Jan @ 11:54am 
Any news on more varied interfaces in the works to make defusing more varied?
J3FF  [author] 12 Nov, 2023 @ 1:19pm 
@Frost No, it only works on ones synced in 3den.
Frost 10 Nov, 2023 @ 11:53am 
Can I have it work for dynamically created IED's from ALIVE without having to sync it in Eden?
kiba3x 18 Oct, 2023 @ 12:37pm 
Awesome mod, but we need more complex "defusal windows". We need different defusal window for wire activation.