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And I tried doing the thing of having the chromatic volume muted whenever the player misses, but due to how Source handles sounds, that didn't work--the player's sounds would still end up not playing when prompted, so you just don't hear anything. (I also tried tying the player's sound to an entity that is moved away from the camera when you miss, but, same thing)
In Hammer, create notes that are delayed to those timestamps. I know that it is timed to instead create the note, and not timed to where the note is actually hit, so for any timestamp you'd have to subtract -5 seconds, or however long it takes for the note to reach the top.
I saw how you create each series of notes separately, and not all in one entity. It is helpful, but this means you cannot add the timestamp normally, it's inaccurate to when the series of notes are activated. So, take the time that the entity is activated and subtract that timestamp by it.