RimWorld

RimWorld

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[AB] Xenotype: Pillux
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Mod, 1.4, 1.5
Tiedostokoko
Julkaistu
Päivitetty
5.326 MB
25.3.2023 klo 22.08
28.4. klo 12.07
17 muutosilmoitusta ( näytä )
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[AB] Xenotype: Pillux

Kuvaus
ORIGIN
Pillux were a creation of multiple mods mainly "outlands - genetics" and "alpha genes" (highly reccommend if you don't have them already.) They were made to play a polluted playthrough with my sister, HannahBug, however I fell in love with them and wanted to use them more reliably. Hence the Pillux xenotype was made!
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LORE
Pillux were once a much less polluted species. This was forced to change, however when they discovered the power they had to change the land. Ill-mannered Pillux used toxifier generators without a thought for others. This transformed large portions of their world and forced many pillux who were incapable of relocating to adapt. Through many generations the genetic makeup of Pillux was altered. The wearing of gas masks became a thing of the past as their lungs began to accept the toxic air. Their blood changed with the extended exposure to pollution to a sizzling acid. It was only after those changes that they had the technology to travel off-world, however it would be too late for their genetics. They now populate many Rimworlds, either striving in polluted areas or trying to survive outside of it.

Do be careful when fighting a pillux due to the acidic burst that happens after they perish. This burst could be deadly as it covers all nearby in an acidic cloud, causing burns to the skin and internal organs if breathed in.
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FAQ
Are these Skaven or Skaven-like?
No, But you can use these genes to create your own Skavens!

How do I enable the optional genes?
Though there might be mod settings in the future... currently they are added to the pillux xenotype automatically when installed and enabled!
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KNOWN ISSUES

>When using a pillux scenario and obtaining a fleetkind colonist when asexual fission occurs the children will have both fleetkind and pillux traits. This does not affect the fission at all besides the bonus traits.
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MODS
Required
Vanilla Framework Expanded
Alpha Genes

Mods that have optional genes [auto-patched in]
Pollution Eater Gene
+ pollution eater gene
Roo's Minotaur Xenotype
+ skin tones
+ estrous cycle
Roo's HD Dreadlock Hairstyles
+ dreadlock hair only gene
Race - FairFox
+ rejection sensitive
Scorchlanders
+ skin tones
Outlands - Genetics
+ skin tones
+ human teeth
+ mousy ears

Don't want to use alpha genes in your playthrough but still want pillux?
Check out the standalone!
57 kommenttia
Alleyballey  [tekijä] 19.7. klo 19.47 
@King Baddabin I never thought about possibly tying the stitched/scarred pillux faces to stitchskin, I will investigate this! ((i think that's what you're saying at least, correct me if im wrong))

@Mikester112 Thank you, i haven't played in a bit so I'll make sure its all fixed up next time I feel like coding.

@Crazy_Barks There is currently no support for any facial animations mods as I am personally not interested in them. The fangs in your image are most likely messed up because pillux have a custom head shape and the fangs are drawn for that specific head shape.
YashaSkaven 15.6. klo 17.16 
they look like skaven ngl
Crazy_Barks 9.6. klo 19.27 
do you know if theres any support for the Facial Animations mod? when I use it all my Fangs and Horns are floating off their faces. See image. https://imgur.com/a/EFMU9Jk
mikester112 6.6. klo 13.50 
Diseases+ updated and it seems like defnames were changed so you need to update your patch for it.
King Baddabing 4.6. klo 0.45 
Love this, one thing though: Scarless head variant for better combustibility? I know the OGs are scarred up and I love that but if I take the head without the scarless gene I feel like it defeats the point if they come pre fucked up
Omen 22.4. klo 16.01 
they're basically furry wasters

love it.
Alleyballey  [tekijä] 12.4. klo 18.58 
I am aware of the conflict with WVC adding a nullifying trait to disfigured! I am working on this, however don't expect a patch today.
Fighting Pirate 12.4. klo 14.48 
Thank you for the update!
Auster 12.4. klo 14.31 
Thank you for updating. Was just going to start a new game with 1.5!!!
Nevermind 8.4. klo 10.46 
@Alleyballey Hey, thank you for the fix! <3 I can confirm that the error is gone now.
Love this mod btw!