Darkest Dungeon®

Darkest Dungeon®

137 ratings
耀阳圣军 - 十字军重置 - crusader remake
2
   
Award
Favorite
Favorited
Unfavorite
Class Mods: Class Tweaks
File Size
Posted
Updated
1.169 MB
24 Mar, 2023 @ 6:41am
24 Feb @ 8:54pm
57 Change Notes ( view )

Subscribe to download
耀阳圣军 - 十字军重置 - crusader remake

In 1 collection by 作某人
查尔斯事务所十七收尾人
19 items
Description

耀阳圣军——十字军重置— Crusader Remake
本重置模组由老作和老风联合完成

此模组对十字军的战斗技能和部分机制进行了大幅度改动以使其更符合定位
机制修改:
★十字军的基础移速获得中幅度提高,来到了满级5速
★十字军的暴击效果由自身15%防御修改为队伍获得-12.5%受到的压力
★十字过于笨重的行动难以进行团队的穿插部署,十字移除基础移动能力,取而代之的是,十字获得将自身温和圣光转换为炽燃圣光以获得更强侵略性的能力。
十字军每回合可以在仁慈与热忱模式下进行一次切换,切换不会消耗回合,十字军的技能在两个模式下有着不同的效果。

惩戒
★基础的邪秽歧视百分比增伤强化为对邪秽和异魔获得固定数值的伤害强化
★仁慈模式下击杀敌人可以治疗队伍少量生命值,热忱模式下击杀敌人可以获得一次伤害大幅下降的额外行动。

热诚控诉
★基础修正由-40%下调至-50%
★仁慈模式下降低目标的速度,伤害与暴击,并且附带较低概率的击退
★热忱模式下获得部分穿甲和高额增伤,并且给予目标易伤和易爆

晕眩击
★开启自标嘲讽并且激活携带较高眩晕的一次性反击,反击触发后结束嘲讽。
★仁慈:晕眩击本身附带的眩晕保留,反击修正为-80
★热忱:本身附带的眩晕被替换为对眩晕目标高增伤,反击修正为-0基础修正

信仰壁障
★双模式效果相同:大幅提升团队防御3回合,本场战斗中少量提升团队防御,对信仰角色少量降低受到的压力

战斗治疗
★基础治疗量提高,有一回合CD
★仁慈:使目标获得减伤
★热忱:清除目标的负面状态(流血腐蚀减益),不结束回合,但是治疗量较低

圣矛
★双模式相同:打击可选目标调整为敌方234,邪秽歧视百分比替换为对邪秽异魔固定增伤

激励呐喊
★作用效果修改为全队
★仁慈:全队减压,概率获得少量惊恐
★制裁:全队受到少量伤害,并提高全队的伤害

感谢帮忙测试的朋友们:亡灵和爱苦修的布绒球
感谢在代码问题帮助攻坚的:九子哥

Shining the holy Legion—— Crusader Remake

This reset module is jointly completed by Lao Zuo and Lao Feng
This module has made significant changes to the combat skills and some mechanisms of the Crusaders to make them more in line with their positioning
Mechanism modification:
★ The Crusader's basic movement speed has been moderately increased, reaching the full level of 5 speeds
★ The Crusader's critical strike effect has been modified from 15% of their own defense to -12.5% of the pressure received by the team
★ The action of the cross is too cumbersome for the team to cross deploy. The cross removes the basic movement ability, and instead, the cross gains the ability to convert its gentle holy light into a blazing holy light to gain stronger aggression.
The Crusader can switch between Kindness and Enthusiasm modes once per turn, and the switch does not consume a turn. The Crusader's skills have different effects in both modes.
Punishment
★ The basic percentage increase in damage enhancement of impurity discrimination is to obtain a fixed amount of damage enhancement against impurities and monsters
Killing enemies in benevolent mode can heal a small amount of team health, while killing enemies in enthusiastic mode can earn an additional action with a significant reduction in damage.
Sincere complaint
★ Basic correction reduced from -40% to -50%
★ Mercy mode reduces the speed, damage, and critical strikes of low targets, with a lower probability of knockback
★ In Enthusiastic mode, gain partial armor piercing and high damage increase, and give the target easy damage and explosive damage
Dizziness strike
★ Enable self labeled mockery and activate a one-time counterattack with high dizziness. After the counterattack is triggered, the mockery ends.
★ Mercy: The dizziness associated with the stun strike itself is retained, and the counterattack has been corrected to -80
★ Enthusiasm: The dizziness that comes with it has been replaced with a high damage increase on the dizziness target, and the counterattack correction has been -0 basic correction
Belief barrier
★ The dual mode effect is the same: significantly increase team defense for 3 rounds, slightly increase team defense in this battle, and slightly reduce pressure on faith characters
Combat therapy
★ Basic treatment volume increased, with one round of CD
★ Mercy: Causes the target to receive damage reduction
★ Enthusiasm: Clears the negative state of the target (bleeding corrosion reduces benefits), does not end the turn, but has a lower healing amount
Holy Spear
★ Dual mode is the same: the optional target for striking is adjusted to enemy 234, and the percentage of foul discrimination is replaced with a fixed increase in damage to foul monsters
Exciting Shout
★ Modify the effect to the entire team
★ Mercy: The entire team is under pressure, with a probability of obtaining a small amount of panic
★ Sanctions: The entire team receives a small amount of damage and increases the damage of the entire team
Thank you to the friends who helped with the testing: the undead and the cloth wool ball who loves to practice hard
Thank you to Jiuzi Ge for helping to solve the code problem


Popular Discussions View All (1)
17
23 Mar @ 5:31am
BUG反馈楼
归途
47 Comments
归途  [author] 18 Jun @ 9:52pm 
@巨型忍者·猫头鹰 对此我很遗憾,然而我们认为前排十字,至少重置后的前排十字是一个很可行的打法,因此大概不会为了强抬圣矛而扼杀前置十字带奶打法的可能性,
巨型忍者·猫头鹰 20 May @ 1:39am 
是否能将十字军变得更加灵活,就像盗墓那样?比如使用激励呐喊&战斗治疗这类啦啦队技能时,直接后退到3、4号位,下一轮直接一柄圣矛狠狠の捅到对面的前排身上。:deadweight:
Auster 15 Apr @ 11:10am 
好的:steamthumbsup:
wjingyao2008 15 Apr @ 7:47am 
十字军每回合可以在仁慈与热忱模式下进行一次切换,切换不会消耗回合,十字军的技能在两个模式下有着不同的效果。

1.随意切换的实质就是带了4X2=8个技能,只是增加了切换的麻烦,建议引入cd或者其他切换机制
2.当前模式是什么找不到在哪里看,建议加入buff让人能够查看当前模式
3. 切换状态的技能能否加入动画,例如红色/黄色,来提示切换到了什么模式:steamthumbsup:
归途  [author] 14 Apr @ 8:50pm 
@Auster 我们认为这是十字获取更高强度所需要付出的代价,这种情况下十字必须在携带圣矛和依靠队友换位上做出选择
Auster 14 Apr @ 8:36pm 
移动键改成了切换,但这样怎么换位置呢?望解答
归途  [author] 27 Mar @ 2:53am 
@须知,哲同归,愚同萎 这个可以说是奇怪的修复不了的恶性bug了,暂时无能为力
昂,原来如此,感谢,那我再回馈一个bug,古董商人的闪光粉末在敌方只有一个乖有一个行动点的时候,可是直接把怪晕死且古董会再动1-2次,非常非常变态
作某人  [author] 23 Mar @ 5:32pm 
@须知,哲同归,愚同萎 十字军的判定是击杀,而古董商实际上是给了一个反向灭灯,但如果攻击目标不满足释放灭灯的效果,那就是点灯了
归途  [author] 23 Mar @ 5:54am 
@须知,哲同归,愚同萎 十字击杀不触发是判定方式不一样,属于特性,至于十字的话,带上狼言强化的情况下,反击压空血并且附带高额眩晕在遗迹依旧有统治性地位