Arma 3
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Flood Map Module
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Data Type: Composition
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21.206 KB
20 Mar, 2023 @ 3:42pm
9 Jul, 2023 @ 10:08pm
4 Change Notes ( view )

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Flood Map Module

In 2 collections by ALLAH 🗲
Arma 3 Tools
88 items
M9-SD's Workshop (ARMA 3)
82 items
Description
WARNING: HIGH VALUES WILL MAKE THE GROUND DISSAPEAR AT CERTAIN ANGLES
*** ONLY RUN ONCE PER SESSION ***
Flood Map Module[github.com]
A tool for Arma 3 that allows for dynamic flooding of maps.
*** Please read description below ***





Disclaimer: This action cannot be undone. It may take a few minutes to complete. During execution of the script, the server may lag. A mission restart will be required to reset the water level. This is a composition, designed to be used as a module.

Usage Instructions: This module is designed to work on select official servers or customized community servers. From zeus, simply place down the module anywhere and set the desired water level.

Check out the showcase video for more information:
https://youtu.be/GVmtg7y3gBw



Ever wanted to do some sick underwater missions or turn a flooded town into a naval battlefield? I've got you covered. Introducing levelution to Arma 3! Now any Zeus that subscribes to this composition on the Steam Workshop will be able to dynamically flood maps! Some things you can do are turn Stratis into the lost city of Atlantis, turn the Salt Flats into the Salt Lake, swallow up some Tanoan Islands, or even dry up the beaches on Malden! This Flood Map Module offers it all - and it's available on the Steam Workshop as a zeus composition!

How to use:

1. Select the composition from the Zeus interface.
2. Place the module down anywhere.
3. Select desired values from the menu and click OK.

Known issues and limitations:

- Potential client not responding kick
- Increased join-in-progress load times
- One-time usage is recommended
- Visual bugs due to rendering optimization
- De-synchronized waves
- AI pathfinding may be buggy over flooded areas

The above issues & limitations are out of my control.

Please give the video a thumbs up and subscribe if you want to see some more script releases!
Demo video: https://youtu.be/GVmtg7y3gBw

Now check out all the links below to get the composition and its code:

Source Code License:
- https://github.com/M9-SD/A3_Flood_Map_Module/blob/main/M9SD_fnc_flood_map_module_composition.sqf
- https://github.com/M9-SD/A3_Flood_Map_Module/blob/main/LICENSE

Discord (ZAM):
- https://discord.gg/bybqZj8Esu

Discord (SQF Archive):
- https://discord.gg/YnJWZGdVk8

Special thanks to Leopard20 in the offical arma discord for helping me optimize the for loop that iterates through all the terrain grid chunks!

——————————————————————————————————

My Links

Donate[www.paypal.com]
Website[www.m9-sd.com]
YouTube
GitHub[github.com]
Workshop
Discord (ZAM)[discord.gg]
Discord (SQF Archive)[discord.gg]

——————————————————————————————————

Requirements

This is a scripted composition, designed to be placed from the Zeus[community.bistudio.com] interface. After subscribing to and subsequently downloading this composition, it will automatically be accessible in-game from Zeus > Groups > Empty > Compositions (since it's not a mod, it won't show up as one in the Arma 3 launcher). The scripts attached to this composition will only work if the server allows it with the zeus composition script level security parameter in its description.ext file.[community.bistudio.com] Here is a guide for server owners.

Set the value to 2 to allow custom attributes and all scripts.
zeusCompositionScriptLevel = 2;

The following official public zeus servers allow scripted compositions, however they do have various undisclosed remoteExec restrictions defined in a custom CfgRemoteExec.[community.bistudio.com]

Try out this composition on one of these servers:

[OFFICIAL] Arma 3 Zeus by Bohemia Interactive (USA) #04[www.battlemetrics.com]
[OFFICIAL] Arma 3 Zeus by Bohemia Interactive (USA) #02[www.battlemetrics.com]
[OFFICIAL] Arma 3 Zeus by Bohemia Interactive (US) #02e[www.battlemetrics.com]
[OFFICIAL] Arma 3 Zeus by Bohemia Interactive (US) #02w[www.battlemetrics.com]
[OFFICIAL] Arma 3 Zeus by Bohemia Interactive (EU) #12[www.battlemetrics.com]
[OFFICIAL] Arma 3 Zeus by Bohemia Interactive (EU) #04[www.battlemetrics.com]
[OFFICIAL] Arma 3 Zeus by Bohemia Interactive (EU) #02[www.battlemetrics.com]
• [OFFICIAL] Arma 3 Zeus by Bohemia Interactive (EU) #0D
• [OFFICIAL] Arma 3 Zeus by Bohemia Interactive (EU) #0B

Thank you for subscribing, rating,
& favoriting this composition!

53 Comments
[OTEA] 4dri3n 24 Nov, 2023 @ 2:54pm 
@Denton : Using Zeus Enhanced will make your description.ext solution useless...
It was my point.
Denton 15 Nov, 2023 @ 7:11pm 
Alternatively, one could just add "zeusCompositionScriptLevel = 2;" to the description.ext file.
[OTEA] 4dri3n 13 Nov, 2023 @ 10:54am 
If you want to use this composition with Zeus Enhanced mod, you'll need to add this mod to your server (tested on dedicated server).

https://steamproxy.net/sharedfiles/filedetails/?id=3052893294

The other players do not need this mod ! Only the server !
This will actualy allow you to use the composition as Zeus !:steamthumbsup:
RHS0 13 Oct, 2023 @ 12:12pm 
does it work in a singleplayer mission?
Owens 11 Oct, 2023 @ 11:46am 
Does this work for anyone else? it comes up just a helipad invis
KHAGEN72 2 Oct, 2023 @ 12:54am 
Хорошая работа, аЛеГ)
KGB agent 9 Sep, 2023 @ 3:37am 
for some reason when it says its finished flooding the water textures take an even longer time to load.
ФІРС 17 Aug, 2023 @ 10:48am 
is this supported on other maps like chernarus or other ? thanks.
DJ LEE O C 5 Aug, 2023 @ 4:30pm 
doesnt work on editor no?
Nick Nape'em 29 Jul, 2023 @ 5:33am 
you should rename it to Queensland simulator