Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Unfortunately I don't keep changelogs otherwise I'd spend more time writing them than modding and testing. I've been doing some 'comfort' changes to the combat, (ie,. combat rate with shield wall increased, increased whistling arrow damage, made all units concealable in woods, cavalry stick more to more realistically penalize cycle charging) as well as adding new formations to the Rise of Rome DLC units. All changes I make to this mod should be save-game compatible. Feel free to hop in discord if your interested in playing with any of us or making any suggestion.
Thanks.
I will say though, that enemy comp doesn't not look very good at stopping a broad range of threats, so I'm no exactly surprised.