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Do you know a mod that increases the number of ships flying over the planet? I mean those little fade-ins when you zoom in.
If it's not a crazy ass size 30+ planet, u won't even get beyond 1.000 pops on an arcology.
There are no performance issues, even if you reach 750+ pops on this arcology. If u have 10+ or more arcologies then ... well, im not sure, i don't build more than 1 or 2 arcologies in my games lol :D
But then there's also less building slots available per pop, and you'd need a ton more buildings to manage the increased amenities and crime demand.
I know ecus are the best you can make out of your worlds, and costs a lot of resources and time to setup, and you need relic worlds/ the ascension perk to even get the option to make them, but i feel like 12-15x job density is a bit much, like if we take a size 25 ecu with the mastery of nature and exploration tradition then you get 28x2x12/15=672 to 840 jobs just from districts alone from a single world... That's basically the entire population for most empires.
Did anybody test how it affects performance? If it works fine then i'm sold, but if we can't properly utilize that many pops on a single world, and the game can't handle like 10.000 pops on just 10 worlds alone then idk how viable it would be.
I tend to reach 100 very easily with normal worlds, and ecus tend to get much higher already, wouldn't a 4-5x housing multiplier quickly run into the hard cap?
Anyway! Updated to 3.8 :D
Take Earth for example, its suface area is about 500 billion square kilometers. If you make it into an ecumenopolis, and fill it with people into a population density as much as Manchester, UK for example, which is 4000 people per square kilometer, ranking about 60th in the world, you get 2 trillion population for this ecumenopolis earth.
If the earth ecumenopolis gets a population density as much as the New York City, about 10000 people per sqKm, you get 5 trillion population, and if the density is like Manila, 43k/sqKm, you get 20 trillion.