Stellaris

Stellaris

38 ratings
High Density Arcologies (3.14)
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
734.663 KB
19 Mar, 2023 @ 12:51pm
9 Nov @ 5:07pm
10 Change Notes ( view )

Subscribe to download
High Density Arcologies (3.14)

Description
Hey Guys! =)

Have you ever wondered, how many people in <Star Wars'> Coruscant live? The answer > 2 freaking TRILLION! 2,000,000,000,000 people!!!

I don't really know how many people actually would live on an Arcology in Stellaris, but usually just around 2x or 3x the pops compared to a casual planet...

With my mod these numbers get boosted a little bit (or actually kinda a lot); Arcologies will have around +300-400% more Housing and Jobs and also a +500% Pop Growth/Assembly Speed BUT also a +250% increase of building cost/maintenance cost to balance it out a bit.

Enjoy new and more realistic arcologies with my mod! ^^

Greets,
Claire
13 Comments
Fabricator-General 27 Oct @ 12:00pm 
works
TRON ︻芫=一一 22 Oct, 2023 @ 3:49pm 
Hey cool mod but I'm looking for something different so that the giant planet cities are more realistic.
Do you know a mod that increases the number of ships flying over the planet? I mean those little fade-ins when you zoom in.
Clairelenia  [author] 23 Sep, 2023 @ 6:17pm 
My modded arcologies have 50 housing in residential districts and 30 housing/20 jobs in the other districts.

If it's not a crazy ass size 30+ planet, u won't even get beyond 1.000 pops on an arcology.

There are no performance issues, even if you reach 750+ pops on this arcology. If u have 10+ or more arcologies then ... well, im not sure, i don't build more than 1 or 2 arcologies in my games lol :D
KampfTomate007 23 Sep, 2023 @ 10:14am 
Although now that i think about it: if we altered the way how we play from maxing out every world and build habitats and orbital rings everywhere to just having planets then it might actually end up reducing lag and UI clutter on equal pop count.

But then there's also less building slots available per pop, and you'd need a ton more buildings to manage the increased amenities and crime demand.
KampfTomate007 23 Sep, 2023 @ 10:09am 
Also am i understanding this correctly that now instead of getting 6 jobs per district instead of 2 (300% job density) you now get 3x4 to 3x5, so 12-15x as much job density of regular worlds?

I know ecus are the best you can make out of your worlds, and costs a lot of resources and time to setup, and you need relic worlds/ the ascension perk to even get the option to make them, but i feel like 12-15x job density is a bit much, like if we take a size 25 ecu with the mastery of nature and exploration tradition then you get 28x2x12/15=672 to 840 jobs just from districts alone from a single world... That's basically the entire population for most empires.

Did anybody test how it affects performance? If it works fine then i'm sold, but if we can't properly utilize that many pops on a single world, and the game can't handle like 10.000 pops on just 10 worlds alone then idk how viable it would be.
KampfTomate007 23 Sep, 2023 @ 9:56am 
Wasn't there like a hard cap for planets where they can never have more capacity than 500 or something?
I tend to reach 100 very easily with normal worlds, and ecus tend to get much higher already, wouldn't a 4-5x housing multiplier quickly run into the hard cap?
Dova Dude 28 Jun, 2023 @ 4:39pm 
@ben101068, and that's not including the literal thousands of layers of city that Coruscant has
Clairelenia  [author] 11 May, 2023 @ 5:50am 
xD jea; Star Wars writer never actually calculated "realistic" numbers with population density... Coruscant would have x1000 or x10.000s of more people actually

Anyway! Updated to 3.8 :D
ben101068 7 May, 2023 @ 8:40am 
2 trillion is not an amzing population for an ecumenopolis at all.

Take Earth for example, its suface area is about 500 billion square kilometers. If you make it into an ecumenopolis, and fill it with people into a population density as much as Manchester, UK for example, which is 4000 people per square kilometer, ranking about 60th in the world, you get 2 trillion population for this ecumenopolis earth.

If the earth ecumenopolis gets a population density as much as the New York City, about 10000 people per sqKm, you get 5 trillion population, and if the density is like Manila, 43k/sqKm, you get 20 trillion.
mamelou 21 Mar, 2023 @ 2:27pm 
Well i try and it's don't work i don't know if you can make a addon or else (or i just use the vanilla arcologies)