Stellaris

Stellaris

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Subwarp Drive
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16 Mar, 2023 @ 7:39am
3 Oct @ 8:10am
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Subwarp Drive

In 1 collection by Navar
Navar's Various Mods
2 items
Description
The Subwarp Drive mod improves on the Subspace Drive from the Eager Explorer Civic and it's variants. Continue down that road not taken with Subwarp and Warp drives!!

The Subwarp Drive

This mod provides additional technologies that unlock access to the Subwarp Drive- a faster form of warp travel that remains unable to access the Hyperlane network, and the Warp Drive- an even faster form of warp that STILL can't use the hyperlanes!


Balance

Balance is ongoing, the Subwarp Drive and the Warp Drive are possibly quite strong in their current state, I'm still undergoing testing to determine what tweaks are needed. I'll have a discussion page open found at the bottom of the mod where you can offer balance suggestions if you'd like to do so.

Currently balanced around singleplayer.

Thank You!

Compatible with 3.13.2
Popular Discussions View All (2)
6
29 Jul, 2023 @ 2:56pm
Balance Suggestions
Navar
3
3 Oct @ 12:45pm
Unintended bug (ships auto-upgrading with subwarp drives)
OneDashX
84 Comments
Navar  [author] 3 Oct @ 8:22am 
Riael - I did take your suggestion and put it to use: the Subwarp Drive has a 200% increase to Hyperlane charge time (quite long), and the Warp Drive has a 100% increase. Its still faster to move via the jump system, but you can now go slowly across the Hyperlane network.
Riael 19 Sep @ 8:28pm 
Can confirm that mod still works as of current patch with cosmic storms.

However I would still like to ask, if possible, for you to update it and add the drives ftl capability with a -0.99 speed multiplier so that the ships are able to use gateways and l-gates.

It's a very annoying base-game limitation and I really wish paradox would fix it already.
Zhou Bai Den 31 Aug @ 4:14am 
reckon it still works on 3.12?
Navar  [author] 30 Apr @ 6:56pm 
Rykhath - I haven't tested it recently, but it should still work. If not, I'll be updating it sometime next week, after the update.
Rykhath 30 Apr @ 6:17pm 
Does this still work with 3.11?
Navar  [author] 18 Feb @ 9:01am 
Spirit - Kinda? Its as close as it could have been!
Spirit 17 Feb @ 8:10pm 
so , essentially the vanilla warpdrive before paradox killed it off
T/5. X. Hocker [77th ID] 30 Jan @ 6:39am 
Thanks for the update :D this should help out with those of us struggling to get even the second tier warp drive. I'll let you know how it goes come game day (saturday)
Navar  [author] 29 Jan @ 9:25am 
Pfc. X. Hocker [1st MRB] - I've done some testing and it popped up pretty quick for me, but I must have gotten lucky before. I went in and checked the tech weights, and adjusted so that its a bit more common;v I will update mod after I get some testing in!

For Subwarp, it should (before and after this) have a a chance to start showing up at the same time as the second tier of hyper drive. The warp drive is later than the third tier hyper drive though, coming in at the start of tier 4 techs as opposed to the end of tier 3 techs.
T/5. X. Hocker [77th ID] 28 Jan @ 1:24pm 
After testing, it DID show up eventually, but it has SUCH a low drop rate, and is so far down the research trees, that it makes no sense to stick to warp drives. I believe they should be at about the same drop rate/level as their FTL counterparts, with Jump Drives still being the final push