Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Sebidee's Balkan Roster Expansion
   
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Tags: mod, Units
File Size
Posted
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3.882 MB
1 Aug, 2014 @ 6:16pm
14 Aug, 2019 @ 4:10pm
29 Change Notes ( view )

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Sebidee's Balkan Roster Expansion

In 2 collections by Sebidee
Sebidee's Personal Mods
20 items
Sebidee's Standalone Roster Expansions
13 items
Description
Sebidee's Balkan Roster Expansion
- Updated 14.08.2019



Hi guys,

I'm back with my largest roster expansion yet, this time for the Balkan factions - The Getae, Odrysian Kingdom and Ardiaei. This expansion adds 48 new units to the game and a couple of reskins. As always this mod aims to expand player choice, improve game play and stays true to history.

This mod is now included in the UPC translations project[www.twcenter.net].

The second video in the preview is was made by Doctor Warband HD, subscribe to his channel here!

This mod introduces a new weapon, the Sica for the first time. The sica was a curved, hacking sword famously used by the Thracians, Illyrians and Dacians. The model was made by Pharoah and was imported into the mod by Grudgethedutchman, give them your love!

Each of the factions have had their roster significantly expanded, so much so that I will not be able to write a list on the mod page like I usually do. For the full unit list visit the unit list discussions on this page. I have also provided a video explaining the history and use of each of the units and if you think it's usefull I'll make more!

To sumarise, the Dacians have 14 new units - mainly expanding their melee units - and a reskin of their Noble Swords. The Odrysian Kingdom has 20 new units - improving their historically strong peltasts and cavalry - and reskins of their existing skirmishers and peltasts. The Ardiaei 14 new units - an all round expansion. Make sure you look at the extra unit info discussion to see how the units are recruited.

This mod utilises technology upgrades and requirements for the first time in this series. Some units will need to be upgraded from existing units and some will require technology to recruit.

There are also several tribal specific units that appear in the rosters which are visually and functionally distinct from the other units. Look them up, they are interesting!

Thanks go to Marshall of France, Nathris, Abot and Falcor for helping out on research for this mod. Visit the TWC hosted forum to find out more about the mods!

Thanks and happy modding!

- Sebidee
Popular Discussions View All (3)
12
3 Oct, 2016 @ 8:29pm
BALANCING AND SUGGESTIONS
Sebidee
9
25 Dec, 2015 @ 6:08pm
EXTRA UNIT INFO
Sebidee
3
17 Feb, 2015 @ 5:23am
FULL UNIT LIST
Sebidee
197 Comments
Sgt. Schnitzel 6 Jun, 2022 @ 5:21pm 
I'd like to add though, I guess Sebidee hates slingers because archers seemingly got large buffs across all factions (from what I noticed anyway) but slingers remained the same. Even when I looked up some of the best slinger units like Rhodian Slingers and Baleric Slingers they remained largely the same, I think he may have given them like +1 to shots fired per minute or something, which is good, but overall I think archers are kind of out of line now. Otherwise these are really great roster expansion mods.
Sgt. Schnitzel 2 May, 2022 @ 5:18pm 
Not sure if there's a package for all the roster expansions by Sebidee, but I'm nearly done with a Odryssian Kingdom playthrough with all his roster mods in place and I have to say that I really like them. Most roster expansions I've tried are just adding extremely OP units to factions that historically had nothing similar to what they're adding, or they just massively buff current units to extremes.

This really made the map more interesting and a lot of small-time factions can actually hold their own so are worth having as allies, or can be an enjoyable enemy instead of the smallest of roadblocks since in vanilla they usually have nothing but crappy T1 units to go along with their general.
Kerovanka 29 Jan, 2022 @ 12:12pm 
hi.love your mods. I have a problem. If play for kingdom of odrissa, no see in game last 3 spear infantry units.(they are only in custom battle and there are none in ground company).(All military branches are pump up)why is this so? the mod is outdated? please respond. thanks.
Chase 14 May, 2021 @ 1:30pm 
Will you update your unit mods in the near future? They are all outdated.
jcarlc84 10 Mar, 2021 @ 3:42pm 
Is this compatible with the new version of Divide et impera (version 1.2.7)?
NashVal 23 Feb, 2021 @ 6:41pm 
Hi, is there any reason the units will show and be playable in custom battles but not in the grand campaign? Is there any way to fix this? Experiencing this with several factions.
Rolland 20 Feb, 2021 @ 1:58am 
Would a version without a limited number of units be possible? I get that it's meant to be for balanced purposes, but what's the fun if I can only get 1-2 armies with the new units and the rest will just be the same as vanilla.
MihaiSpataru 11 Jun, 2020 @ 6:15am 
I cannot recruit Drapani either
h.j.haller 6 Jun, 2020 @ 2:51pm 
can you make praetorians for Ardiaei in a amazonian style with the colours from gladiator movie
Mistweaver 26 Apr, 2020 @ 3:14am 
@gtpgame101 just use custom battle and look on the stats there :)