Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
I'm wondering if you can help, "Superior General" has a Star Wars submod which changes Strike Craft in the Republic Ships mods for Vanilla and NSC, changing the bombers and fighters (V-19 Torrent, Y-Wing) into ARC-170's and V-Wings. When I asked for clarification if we can still use all four ship models because there I thought there was technically multiple strike types in vanilla, I was told the ships were overwritten and the way vanilla code works only allows for the the ships in the mod, or the submod, not both.
Could your mod help resolve this by showing them a way to add new ship entities/types, and if so would you be willing to reach out and help them? If you could please let me know here first as I said I wouldn't ask or insist with them, just that I'd update them if a workaround presented itself.
Thanks for your help in advance, can't wait to try this mod!
This mod seem to change that , just wondering is it compatible with mod like Republic shipset who change skin of air craft ?
Tanks ou :)