Tabletop Simulator

Tabletop Simulator

83 ratings
Pokémon: Legends of Sinnoh : The Sinnoh League Campaign
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Type: Game
Complexity: Medium Complexity
Number of Players: 1, 2, 3, 4, 5, 6
Play Time: 180+ minutes
File Size
Posted
Updated
12.343 MB
6 Mar, 2023 @ 4:16pm
10 Nov, 2023 @ 11:24pm
13 Change Notes ( view )

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Pokémon: Legends of Sinnoh : The Sinnoh League Campaign

Description
The Sinnoh League Campaign is an extensive full length multiplayer campaign expansion for Legends of Sinnoh. This game adds in a heap of content, a new story, and over double the assets from the base game.

No need to additive load:
Assa's QOL mod, Javcov's LOS generations mod, and AfroSamurai's Stylized Backgrounds are built directly into this expansion. Make sure to check out they're original work and subscribe to these awesome creators who helped make this happen.

This Expansion is not Easy:
This Expansion is intended for players who have a comfortable familiarity with the base game Legends of Sinnoh. This expansion is not intended for brand new players who have no experience with LOS.
This campaign introduces a much larger quantity of pve battle, and a larger incentive for player vs player.
It is recommended to play at least one game of the base game LOS before playing this version.

"This project is my love letter to the community of LOS, and because of this, all of the templates for this expansion are free to download on the official LOS discord, which you can join through LOS's steam page.
We've hidden many special secrets with the board, and can't wait to see how long it takes the community to discover them. I hope you all enjoy what 9 months of work and intensive game testing myself and others in the community has created." -Sleepy

Some New Mechanics Include :
8 unique gyms and gym battle mechanic,
New chance cards that spice up journey point usage
More Shop Variety and Pokemon Eggs
New Trainer Cards and re-balances to existing ones
Team Rocket Enemies
New Catching and Pokemon strength mechanics
Pc Storage to let you construct massive new teams and combinations.
And much MUCH more....

Introduction:

Team Rocket has invaded the region of Sinnoh and wiped out the Organization of Team Galactic. Their goal is to destabilize the region by taking advantage of Pokemon migration patterns with their strange devices, so that they may complete a full region takeover.

You a new a trainer, just beginning your Pokemon journey, hope to take on the Lily of The Valley Conference and become the Sinnoh League Champion. Will you be the very best? Can you and your rivals overcome the terrors of Team Rocket?
Find out in The Sinnoh League Campaign.
60 Comments
NeileuX 21 Jul @ 3:26am 
hey so the team rocket tokens and towns wont load and are just yellow tannish squares am i doing something wrong ?
Squack 17 Jul @ 11:33pm 
assets missing anyone know of a fix????
hi pat
javcov  [author] 30 May @ 2:02am 
@#HyperLightMentality have you tried deleting the mod and reinstalling it? sometimes that can help
Divorce Lawyer In Training 11 May @ 6:58pm 
hi there! I'm rlly sorry if you've gotten this question a lot already- I'm struggling to play the game! Tabletop crashes whenever I try to open it! Yes, I have disabled mod caching. What would you recommend I do?
Furizu 8 May @ 12:26am 
Yeah for sure, it just seems as though, at least in my group, getting chance cards isn't really worth it. Even when we do get utility it's like, here's another companion you can't have, or here's a pokeball and your teams full, I dunno.
SleepyTheSlimeKing  [author] 7 May @ 10:15pm 
@furizu the way the chance deck is distributed should mean that disasters are the least likely to be drawn, but with it being a deck however, you are always guaranteed to eventually draw some. The same applies to utilities and fortunes. The more you draw the deck, the more you will get out of it. If you get unlucky and draw alot of disasters early, that just means your thinning the disasters and will get less later on.
Furizu 28 Mar @ 12:06am 
We're on turn 26 of the game and just wanted to put a note here: The migration deck basically never shuffles? It hasn't once yet. We don't really use the chance cause each time we've done it we get a disaster and a fortune and that's all which felt kind of bad. Having to save up all the jp for evolutions, and I need 30 for my legendary quest, I dunno I don't really want to buy chance cards. How have people been using this mechanic cause I really want the migration deck shuffling more :). I was thinking just playing a fortune card from the deck every round or something and if it's like officer jenny just shuffle her back in or something, I dunno.
Furizu 27 Mar @ 4:55pm 
Suggestion: Edit the worker trainer card to get 1 coin whenever a new city is added to your road network (must connect to all other cities previously claimed)
He seems really under powered.
Banker: instead of just having access to the trades, give her access at 3/6/9 of her own banked coins
VmvGray 17 Mar @ 4:30am 
Thanks!
SleepyTheSlimeKing  [author] 16 Mar @ 5:16pm 
@VmvGray It should have a tool tip if you hover over the item, but it gives the player an additional 3 movement when on the main island.