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The namespace in 'MESApi.cs' is defined as 'grrr.MESConfigScript' but the one in 'session.cs' is defined as 'gruzzob.MESConfigScript'. I tried changing the namespace in 'session.cs', but that dint fix the error nor the issue, so i added 'using grrr.MESConfigScript;' instead.
Not sure if that is how it should be, my modding API knowledge is extremely limited, but it solved the error and the combat mode switching (for the 30min-1h of play testing i did).
Your comment was overextending and uncalled for.
Also in one of your latest adventures you were up in space with your lads and were selling captured grid to a trade station. Was that vanilla and if not which mod? I was rather looking for an instant grinder, just giving me back all or parts of the ressource, but without the need for constantly damaging my ears by the grinder sound or monotonously grinding everything down by hand. Even the grinder pit seems to slow at times when you just want to test out a few blueprints while being in your game not wanting to switch into a build mode creativ setting.
Double checked the location and it's there, so is there really a need for this mod?
2023-03-07 23:35:46.512 - Thread: 1 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.
at grrr.MESConfigScript.Example_Session.UpdateBeforeSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
This is on 1.201.014 and only mods loaded are from the Assertive mod collection. Removed this mod from the loaded list and everything works fine.
Not keen on the combat phase thing as is does feel like unnecessary clutter even though I am not nearly so bothered by clutter as you are.