Arma 3
138 ratings
Abandoned Mine
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File Size
Posted
440.946 KB
5 Mar, 2023 @ 2:38am
1 Change Note ( view )

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Abandoned Mine

Description
A small and linear mine shaft interior that can be entered / exited using a simple script.

Features
  • A fully functional and MP-compatible teleportation script (tested on dedicated)
  • A trigger that will disable ambient sounds (birds chirping, bugs buzzing, wind, rain) and animals when players are inside of the composition area, then re-enable them once they exit
  • 4 sections split up by rooms, doors and terrain
  • A collapsed crawlspace for spelunkers

Usage
Turn off surface snapping and vertical mode when placing the composition. Adjust the interior composition as needed and place the entrance to the mine at your desired location. See the screenshots for additional instructions.

Credits
Uses the log cabins from C.Ritter's Primitive Camping composition.
https://steamproxy.net/sharedfiles/filedetails/?id=2354139029

Tags
tunnel, cave, underground
17 Comments
sammiday 15 Jul @ 3:04pm 
thank you ^_^ i will poke around a bit and maybe find something , i LOVE this mod tho thank you ^_^
vuo  [author] 15 Jul @ 10:38am 
@sammiday
thanks, and that sounds like a cool idea
not sure there's anything you can do to change the size of player hitboxes
sammiday 15 Jul @ 8:17am 
HEY LOVE THIS COMPOSITION!
thanx for the crawl space! :zomshaka: i love a good sketchy cave.

im working on a whole spelunking map my self, (will take time)
im hoping to make a crawl system thats like the STEP OVER move, but for crawling into very very tight spaces. would you possibly know anything that might help me? im thinking about making the player hit bock slightly smaller too. if i could do these too things the player could fit into natural cave systems. meaning you could simply smash a bunch of bolders and rocks together in editor, and it would most likely make a natural cave system (with some hand placed edits as well) does ANY of this make sense?? well if any one knows anything or has ideas just message me :health:
vuo  [author] 17 May @ 4:46am 
shouldnt need any dlc
⛧Marty-TR⛧ 17 May @ 4:29am 
do you need this dlcs for using in mp coop server maps Im an zeus for an Coop realism server and I want to use that
Kart 22 Jun, 2023 @ 3:03am 
АНАНХУЯ ЭТОТ МОД ЕСЛІ ОН НЕ ЧО НЕ ДОБОВЛЯЕТ:steamthumbsdown:
Opama 6 May, 2023 @ 11:10am 
Pub zeus Compatible? (probably not but looks cool as shit)
vuo  [author] 23 Apr, 2023 @ 11:50am 
@newman attack
compositions dont appear in your modlist, they are automatically loaded once subscribed. you should find the composition in your 3den editor.
newman attack 23 Apr, 2023 @ 9:25am 
its not loading onto my mod list:steamsad:
Shiver Me Timbers 19 Mar, 2023 @ 11:25am 
"Oh workers can you stand it, oh tell me how you can!"