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Now the humanitary delivery business can begin. Thank you very much!
I now remember why there was no parameter from the start because the way I've set it up it was more then just few lines of code to add. But when you said A you gotta say B. That option does now exist. :>
But since I told you what I told you and it's easy add (about 2 lines of actual code for each mission) I will add it. Expect that in 30-60 minutes for all Calamity missions. :>
Now I am not experienced in hosting games and may have missed something, but where?
I guess I just have to get better with the helicopter flight first and can try your mission again later.
At the moment, anyway, turning off the engines in flight means 100% guaranteed death for me.
I also hope you know you can survive these storms by turning of the engine. Then they will just pass you by.
As for "beginner-friendly versions" of these specific scenarios I have no plans for it as the whole point of those misisons was to make transport missions with some challenge. I have way more ideas for missions then time to make them reality so I kinda have to "choose my battles" as they say. Sorry. :\
However I believe you can adjust number of storms etc when you launch this mission from multiplayer. I don't remember from the top of my head how low number can you select but I'm almost sure you can lower it below what is in SP.
Maybe you build beginner-friendly variants of these missions ... less storms and / or slower and less frequent earthquakes. Then I would be back and probably have real fun learning to fly.
Nevertheless a really cool idea.
very neat