Sid Meier's Civilization VI

Sid Meier's Civilization VI

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[GS]TOUHOU-MOD Hina Kagiyama Leader Pack
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155.569 MB
2 Mar, 2023 @ 8:00am
27 Jun, 2023 @ 4:42am
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[GS]TOUHOU-MOD Hina Kagiyama Leader Pack

In 2 collections by 姥鲨
TOUHOU Leaders of LaoSha 姥鲨的东方领袖合集
15 items
All Mods of Laosha 姥鲨的全MOD合集
20 items
Description
This mod is a fan creation of Touhou Project and may differ from the original game. DLC "Gathering Storm" is needed.

I have translated it into English with the help of ChatGPT. If you find any issues, please contact me.

You can choose English or Chinese to play this MOD and English is the default language. Other languages will be added if someone can translate it.


Leader: Hina Kagiyama

Stockpiling misfortune: Units take no damage from most environmental effects. If a battle occurs in a tile with negative Appeal, your units gain +1 Combat Strength for each point of negative Appeal (up to 33). For every 3 negative Appeal, +1 Production to hills (up to a maximum of +3). Non-allied units in your territory have a chance to take damage or be struck by a storm. Every 12 turns (standard speed), your existing cities lose 1 Appeal. Exclusive unique Governor "Nitori Kawashiro".


Unique Building:

Broken Amulet: Unique building replaces the ancient walls and has lower external defense, but it is provided for free when a new city is founded. Provides +1 Faith. When the external defense of the city center is reduced, there is a chance for a severe storm to occur nearby.


Unique Governor: Nitori Kawashiro

Hydrology Expert: +1 Science for each Lake tile and plots adjacent to lake or river in this city. Additionally, provides an extra +1 Science for each new era you entered.

Faith Engineer: After entering the Renaissance Era, buildings in Campus, Industrial Zone, and Commercial Hub can be purchased by Faith in this city.

Misfortune Energy Turbo: After entering the Industrial Era, you can build the "Misfortune Energy Plant" improvement on hills in this city. It provides +3 Production and an equal amount of Power for the city based on the negative appeal of the tile (up to 33).

Religious Economy: After entering the Modern Era, if this city has a Commercial Hub, provides Gold equal to your Faith generation in this city. If this city has an Industrial Zone, provides Production equal to 50% of your Faith generation in this city.

Apocalypse Science: After entering the Atomic Era, the city's Campus gains Science equal to triple the negative appeal of the tile it's built on (up to 99), and the Industrial Zone gains Production equal to triple the negative appeal of the tile it's built on (up to 99).

Galactic Guide: After entering the Information Era, hinadan, research lab, factory, and stock exchange in this city can all accelerate space projects by 33%. If you have all of these buildings in this city, whenever you complete a space race project here, you automatically acquire the technology required for the next stage of the space race project.

Civilization: Land of Nagashi-bina

Nagashi-bina: Does not receive damage from Floods and unable to build Dams. +1 Culture to river tiles. Before you enter the Renaissance Era, whenever a natural disaster occurs near one of your cities with 3 or more Citizens, decreases 1 Citizen to the city, but if the city also has a Misfortune Road, provides +1 Faith to its tiles. After you entering the Renaissance Era, unlocks the unique project "Hinamatsuri" for all civilizations. When other civilizations complete the "Hinamatsuri", -1 Appeal to your existing cities.

Hinamatsuri: Once finished, grants a one time Gold bonus equal to 3 times your Faith per turn, provides a small amount of Great Person points for Great Merchants, Great Writers, Great Artists, and Great Musicians, and +1 Culture to all tiles adjacent to the river in the city. If the city has a Misfortune Road, it will also add +1 Faith to all tiles in the city. Provides +3 Amenities when active.


Unique Unit:

Misfortune Messenger: Unique unit that replaces Apostle which can only be purchased with Faith in cities that have a Hinadan and follow a specific religion. When moving, it automatically creates a road at its location. After exhausting all of its spreads, creates 1 Envoy and 1 Relic.


Unique Building:

Hinadan: Unique Misfortune Road building of Land of Nagashi-bina. Provides +3 Faith and 3 Great Work slots, as well as 1 unique luxury resource Hina Doll. Great Works in this city provide 100% more Tourism. (PrereqCivic: Reformed Church)


Unique District:

Misfortune Road: A district unique to Land of Nagashi-bina that can only be built on Forest, Rainforest, or Floodplains and only one can be built per city. Unlocks the "Purifying Fire" project and provides a standard adjacency bonus to adjacent Holy Sites. If the city has a Governor, most natural disasters cannot damage its improvements, buildings, and districts. Starting from the Renaissance Era, it provides 9 Nagashi-hinas to your empire and 1 Nagashi-hina to other civilizations per turn.

Purifying Fire: District-based project which provides a small amount of Great Prophet points once finished, and several smaller storms appear near the city. Within 30 turns (standard speed) after the completion of the project, the probability of units being affected by misfortune in the city's range is reduced, and this effect gradually diminishes over time. Provides Faith equal to 50% of the city's Production per turn when active.

Acknowledgements
@键山雏 provided almost all the art assets of this mod except for the leader portrait and its background, and contributed a lot of text and excellent ideas, co-creating this mod with me.
@Pipi Kai helped me solve a UI display problem, and this mod also references another UI display example created by him.
@Tanshou contributed the models for Misfortune Road and Hinadan in this mod.
@UzukiShimamura provided various templates including the workshop cover, which greatly facilitated the production of this mod, and also provided some design suggestions.
@nea_baraja's mod "AutoBuildRoads" provided inspiration and code examples for this mod.
@榊野木乃实, @Kekeya, @一天不玩袁神浑身难受, @東風谷 早苗 assisted in testing this mod.

Thanks to @Hemmelfort, @sukritact, @WildW, and other predecessors for their selfless provision of code repositories, auxiliary tools, and plugins.
In addition, I would like to thank my other friends who assisted in testing and supporting me to create this work!

The leader portraits in this mod are all from @dairi. You can find these images on Pixiv, with their respective pixivIDs being 65387565, 65513362, 65529095.
The diplomatic background is from @C.Z. with the original PixivID being 26523964.
The cover image of the Steam Workshop is from @架糸 with the original PixivID being 55619915.
The portrait of the Governor Nitori Kawashiro from "Urban Legend in Limbo".
Popular Discussions View All (2)
0
2 Mar, 2023 @ 9:16am
关于一些机制的详细说明
姥鲨
0
2 Mar, 2023 @ 9:15am
致谢
姥鲨
39 Comments
梦启泉 2 Jun @ 12:16am 
太离谱了,好不容易把田种起来,直接刷了上百个风暴把游戏卡死,完全无法继续
windfallingdust 6 Jan @ 10:05pm 
yysy,在日本那祭祀风的人类早苗被叫作风祝,那祭祀厄神/厄运的人类是不是该叫厄祝(大雾)
TimberJackEB 30 Jul, 2023 @ 4:36pm 
One thing of note is after a certain number of turns, a game will lock up on her turn, probably due to trying to calculate the astonishingly low appeal. I suggest for the people looking at this mod not to let the CPU use her on a slow speed, and perhaps a cap should be put in place to prevent lock ups.
Sanakan 21 Jul, 2023 @ 11:07am 
cool mod!
姥鲨  [author] 25 Jun, 2023 @ 5:00am 
@爱露莎蕾 我的锅。之前添加韩语翻译文本进去的时候,错误的上传了没写完的新版本,导致厄临道只会扣人口没有其他的作用。现在已经把修复后的版本上传了,麻烦再确认看看
Cole Palmer 24 Jun, 2023 @ 12:43pm 
为什么我用燔厄或者预言者甚至自然的灾害,城市光掉人口,地块不涨信仰啊?
黑金枪鱼 23 Apr, 2023 @ 10:17pm 
非常意外的荷取雏的糖(
WiX87 1 Apr, 2023 @ 2:30am 
thanks man, yeah the problem is to many disaster can cause Pops to exile from city and this even first time i know that this game have mechanic like this, btw really like all your works keep it up
姥鲨  [author] 31 Mar, 2023 @ 10:53pm 
@WiX87 Thank you for your suggestion, I will definitely take it into serious consideration. If you have any further ideas, please feel free to let me know. Thanks again.
WiX87 31 Mar, 2023 @ 9:34pm 
i really dig the concept of tbis Civ but can you make notification like Nuclear recomision do, so there be danger or not to do purifying fire especially we play with costum speed, cause i always forget and don't know it still safe or not to do purifying and cost me dearly like 3 or 4 pops gone in single turn in all city that really frustating to me