Project Zomboid

Project Zomboid

890 ratings
Dynamic Monologue [BETA]
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27 Feb, 2023 @ 1:37pm
9 Jun, 2023 @ 4:25pm
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Dynamic Monologue [BETA]

Description
Ever felt your character is too silent?
Do you want your character to actually feel lifelike?
Worry not, this problem is solved! Your character will now speak about various events in their PZ life, ranging from starting in their spawn house, to spotting and killing a zombie for the first time.
There's a lot of variability, with traits and occupations affecting what things your character says. When a pacifist realizes they have to fight zombies, they become depressed at the thought.
A normal survivalist activating a generator for their first time feels a lot of excitement, while an Electrician becomes thankful for their decision to study Electricity.

PLEASE NOTE THAT THIS MOD IS NOT FINISHED AND LACKS MANY FEATURES THAT WILL BE ADDED

Examples
  • Different text when dropping a generator depending on how long you held it.
  • Baseball player cherishes when he finds a baseball bat, not so much when finding a baseball.
  • Character thinks what they should do during the day before realizing what's going on outside.
  • Killing a dozen of zombies with only stomps will cause your character to complain and state they need to find a weapon.
  • Cowardly characters think Knox Event is a nightmare that they need to wake themselves out of.
  • Different thoughts on various moodles depending on which moodle you stayed at the longest. For example, if you spent majority of your game very hungry, your character will state they need to eat tomorrow when peckish. If you spent majority of your game peckish, the character will state it's a perfect time to eat.
  • While putting up a sheet on a window, if your character is cowardly, they become scared at the thought a zombie might of noticed them while they were putting up the sheets.
  • Small chance for your character to speak when doing everyday activities [NOT FINISHED]

Planned Features
  • Implement more moodles into thought system.
  • Reacting to rain and fog.
  • Implement more actions into thought system (bandaging, starting/ending campfire etc.)
  • Different thoughts depending on amount of zombies spotted at once, your character's braveness, whether the weapon is melee or a gun (or lack of it) and kill count.
  • Panicking while opening a window makes your character desperate to open it.
  • More texts for X amount of waking up.
  • Small chance for your character to say stuff when smoking etc. daily pz activities
  • Hierarchy system, where your character won't complain that they're feeling slightly hungry while fighting many zombies.

Notes
I accept translations as I have pretty much done nothing for the mod in the past 2 months (burnt out after modding pz for a year+, will update when I feel like it)
This mod is heavily in beta and as such there might be bugs, including but not limited to: Errors, your character saying a code line (for example: UI_DM_WakingUp_FirstDay_General1 instead of the correct line) etc.

Current translations:
English: Me
Portuguese Brazilian: ☆XIM☆
French: HugoTLS
Russian: Sodyq1337
Ukrainian: Ankha
Polish: Toryu
(I looked in the translation discussion, if I missed any then sorry!)

Workshop ID: 2940037520
Mod ID: DynamicMonolog
Popular Discussions View All (8)
39
2
11 May @ 7:01pm
PINNED: Suggestions
Mr Sunshine
27
30 Dec, 2023 @ 11:07am
Translations
BryanComY
16
4 Jul @ 10:29pm
PINNED: Bug Reports
Fajdek
311 Comments
oldmanloki 21 Jul @ 6:36pm 
does a character named "walter white" always say "lets break the bad" or am i just losing my mind
white_knight_leo 1 Jul @ 6:52am 
This is really cool - I've been enjoying my guy shouting "Come at me!" when facing down a horde with my ax.
GGk6 22 Jun @ 7:23pm 
THEN DONT PLAY IT WITH SUPEREB SURVIVORS
jk_into_an_ak 15 Jun @ 7:44am 
this is incompatible with superb survivors it starts showing 1000's of errors when you play, just making this aware
sedatbekdemirhjk 5 May @ 5:12am 
This mod is really good for solo player this mod makes you character more alive and what he/she says changing time to time like firs days you wake up he/she says "I m sure help will come soon" but a month later he/she says after waking up "another day of hell"
martimlopes0708 27 Apr @ 7:21am 
I have a good suggestion: The character, depending on how drunk he/she is, starts saying random sentences. Also, the drunker he/she gets, the more agressive the way they're said and the higher the nonsense of them.
DEPLADU 27 Mar @ 3:45am 
There are a lot of bugs related to other mods. The NPC mod is the main cause of conflicts, but sometimes other bugs appear. If I need to, I can report them all if I have time. I don't want to choose between mods, all of them are good and useful, and monologues make the walkthrough not so lonely
GestumStage 24 Mar @ 8:51am 
Will there be voice-overs? Otherwise, the text may distract you at the most inappropriate moment, which will have consequences.
Krilton 4 Feb @ 8:57am 
@martin from chess.com I found an incompatibility issue with your mod and 2 others. The following mod are:

https://steamproxy.net/sharedfiles/filedetails/?id=2392709985
https://steamproxy.net/sharedfiles/filedetails/?id=2950902979

however if you place this mod above the listed mods above, there is no conflict. I'm guessing that there is something in the above mods that give this mod a problem. I did not play after encountering, therefore I don't know if it is of a concern.
Fajdek  [author] 23 Jan @ 9:43am 
the entire mod is client sided so yes