XCOM 2
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[WOTC] Even More Robots Rebalance
   
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27 Feb, 2023 @ 6:50am
26 Mar, 2023 @ 2:07pm
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[WOTC] Even More Robots Rebalance

Description
A rebalance to TeamCX's Even More Robots that aims to preserve the engaging aspects of their design whilst cutting down on some of the... less fun decisions.

Changes include reshuffling when the included units spawn, slight nerfs to Sectopod Hunters early, buffs to them late, removing their ability to summon Annihilators, and shoving Annihilators back three force levels.

Also includes a lot of localisation tweaks to make abilities consistent with both their new effects and the style of localisation present in the main game.

Requires [WOTC] Ability Editor for some tweaks to function.

If anything doesn't work, do let me know.
7 Comments
silverleaf1 17 Apr @ 5:32am 
@novaseer I used this mod in my latest campaign from the very beginning. I deleted my config folder before starting the campaign. I played with Covert Infiltration. I used a mod that showed force level and the annihilator first showed up at force level sixteen.
Kinsect 26 Mar, 2023 @ 2:00pm 
ok I've been getting this weird bug where it doesn't registers as if I unsubscribed it even after resubscribing it a few times and it's concerning me
novaseer  [author] 26 Mar, 2023 @ 4:36am 
How did it show up? Do you have anything else affecting unit encounter lists? Unless something's been hard coded into EMR, that shouldn't be possible - the only encounter lists the Annihilator is in are set to FL19 at the earliest.
lava 26 Mar, 2023 @ 3:23am 
I still encounter the Sectopod Anihilator at FL16
👻💦 scrungus 👻💦 27 Feb, 2023 @ 10:07pm 
god thank you, i like a lot of CX's mods but some of the balancing leaves a lot to be desired. and im someone who likes masochistic game experiences!
novaseer  [author] 27 Feb, 2023 @ 10:53am 
Don't see why you'd need to, considering that pretty much the entirety of the mod's scope is config tweaks.
SgtoPereira>>> 27 Feb, 2023 @ 7:39am 
Do I need to start a new campaign to use it?