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And so you have to use mutators in the outdated "Deed Mutator Selected" mod: +/- Hordes, +/- Wandering (Roamers), +/- Elites, +/- Specials, +/- Monsters.
In the next update I'll add a menu based toggle which will allow you to test a possible fix which could allow you to run the game without crashing.
My mod is generally geared towards 4 human players and zero bots. Using BTMP to run games with many bots is a whole territory that I haven't tested. I have a feeling your crashes are caused by me raising the ceiling for the number of ambients that CAN spawn, plus other memory issues from running many bots. Raising the cap to ambient spawning was done to fix a bug thats present in Dutch.
So next update I'll add a toggle which lets you enable a cap which might fix the crashes for you. I hope to get this update done by next week, it should be a big one.
[1]
Reloading map (/restart after load map and skip custcenes) more than 3-5 times — crash "Out of Memory. Please close ..."
[2]
In a fight with the first wave.
1 human + 7 bots — normal flight
2 human + 6 bots — normal flight
1 human + 8 bots — crash "Out of Memory. Please close ..."
2 human + 7 bots — crash "Out of Memory. Please close ..."
In Spicy Onslaught/Dutch Spice works stably (although there in the waves is more of garbage and the elite).
https://workupload.com/file/NnD72u4dbFe
The second one is very clearly caused by the mod "DifferentBots", however I'm not totally sure of the cause for the other one. However I'm not able to crash in games longer than 5 minutes. Though I'll keep my eye out.
for two or three the game works like everything works stably
[Script Error]: Unit not found #ID[23873dbc0b321dcf]Assertion failed `world.resource_manager().can_get(unit_type, unit_name)` at `D:\a\d\vt2-stingray\vt2\release\Q1_2023_01_26\runtime\application\plugin\c_api\c_api_world.cpp:67` in function `stingray::plugin_api::world::spawn_unit`
logs & dump https://send.cm/d/TCQd