Warhammer: Vermintide 2

Warhammer: Vermintide 2

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Dense Onslaught
   
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Categories: Game Modes
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261.222 KB
25 Feb, 2023 @ 9:40am
15 May @ 9:43pm
157 Change Notes ( view )

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Dense Onslaught

In 2 collections by Osmium
Intro to Modded Modpack!
51 items
Vermintide Balance Manager Mods
15 items
Description
A mutator mod which aims to offer a steady progression of difficult game modes.

Key Features:

Three Difficulties in one mod
Dense Onslaught includes three difficulties Dense 1, 2, and 3 respectively. All three modes drastically increase special spawn rates from Cataclysm norms, and Dense 2 and 3 drastically exceed Official Realm in terms of the number of enemies which spawn in hordes. These modes were designed to offer a cohesive progression for groups who want to play regularly.

Wave Composition:
Dense Onslaught's wave compositions have been largely reworked to include a higher ratio of elites to trash enemies. This is to increase difficulty while also saving on CPU performance compared to other mods. Each wave has been designed with THP/Stagger rebalance in mind, to challenge different tempHP talents and careers in different waves.

Special Spawning:
Dense Onslaught aims to give players a taste of the increased special pressure which Dutch Spice is known for. To this end, Dense has 7 special slots, with minimum and maximum timers of 24 and 60 seconds respectively. This results in persistent special pressure, though it safeguards against overwhelming spikes of disablers.

Reworked Patrols:
Dense Onslaught has completely new patrols unseen in any other mods. All patrols are the same length which should prevent them being unavoidable on some maps or getting stuck. There are also now only 1 patrol subtype for each faction. To compensate for the decrease of variety, I’ve made it so any patrol from any faction is permitted to spawn in any map. Note that Beastmen patrols contain all 3 factions for all you Beastmen haters out there.

Beastmen Rebalance
Beastmen have been thoroughly reworked in Dense. Archers now do not spawn anywhere but in pre scripted places such as events. They cannot spawn in hordes or around the map as roaming enemies.

Reworked Ambient Spawning:
Dense Onslaught has completely reworked ambient spawning compared to other Onslaught mods. The objective being the same as for the wave composition, which is the have more elites and fewer trash enemies.

Custom Difficulties
Dense also allows the player to specify their own difficulties. The player has the ability to scale horde spawns up or down, as well as increase or decrease the spawning rates of individual classes of enemies such as trash or elites or chaos warriors.

Bug Fixes and Stability Improvements:
Dense Onslaught takes care to ensure that the game is able to be run with as little AI breakage as possible. Note that all game modes which increase spawns heavily tax the CPU, but great care has been taken to ensure Dense runs smoother than other popular mutators.

Events:
The design intent for most of the Dense Onslaught events is to emphasize the skills which are most valuable during regular pacing. In other words if a team is very good at pacing, ideally they should be able to perform well in an event they have never played before just from having a fundamentally sound skillset of fighting waves, kiting, and keeping specials under control. As such, I’ve drawn ideas from all three of the main Onslaught Mods, as well as implemented some new ideas of my own. In general, most strats which are optimal on Base Onslaught should still work on my mod. Though you might encounter more specials or the odd Stormfiend. Though you will find that on events with highly variable/random elements(such as Monster Spawns), you will find that the easiest outcomes will usually be less common (for example, neither Bile Trolls nor Stormfiends can spawn on the Righteous Stand mid event).

Github Link
This mod is totally open source and available on github[github.com].

Also Check out my balance mod and Onslaught Mutator manager VBM & DwOns Rebalance!
13 Comments
Hiro 28 Mar @ 11:53am 
Nice
Osmium  [author] 21 Mar @ 11:20am 
I am aware of that crash, I will try to get a fix out as soon as I can!
TrapperCZE 21 Mar @ 7:34am 
i have problems with crashing on Omens map, only this mod in combination with BeastmenLoader + Balance Manager
☠Be'lakor☠ 28 Jun, 2023 @ 1:57pm 
Does it work? it feels like it dont work whats an indicator that it works? yes i/we play on modded realm etc.
Root of Evil 26 May, 2023 @ 12:57pm 
It would be just great if there were a couple of presets in the settings: the frequency of the appearance of hordes, the amount of ambient, the number of specials...

And so you have to use mutators in the outdated "Deed Mutator Selected" mod: +/- Hordes, +/- Wandering (Roamers), +/- Elites, +/- Specials, +/- Monsters.
Poroh 26 May, 2023 @ 6:05am 
It would be fan to add to the specials Creature Spawner/misc/chaos_plague_sorcerer (how in Incursion/Peregrinaje)
Osmium  [author] 25 May, 2023 @ 12:41pm 
Thanks for the report, I appreciate the testing and console logs on your end.

In the next update I'll add a menu based toggle which will allow you to test a possible fix which could allow you to run the game without crashing.

My mod is generally geared towards 4 human players and zero bots. Using BTMP to run games with many bots is a whole territory that I haven't tested. I have a feeling your crashes are caused by me raising the ceiling for the number of ambients that CAN spawn, plus other memory issues from running many bots. Raising the cap to ambient spawning was done to fix a bug thats present in Dutch.

So next update I'll add a toggle which lets you enable a cap which might fix the crashes for you. I hope to get this update done by next week, it should be a big one.
Poroh 25 May, 2023 @ 6:18am 
16GB memory, enabled swap file on m.2 and run ISLC (auto clean snandby list):

[1]
Reloading map (/restart after load map and skip custcenes) more than 3-5 times — crash "Out of Memory. Please close ..."

[2]
In a fight with the first wave.
1 human + 7 bots — normal flight
2 human + 6 bots — normal flight
1 human + 8 bots — crash "Out of Memory. Please close ..."
2 human + 7 bots — crash "Out of Memory. Please close ..."

In Spicy Onslaught/Dutch Spice works stably (although there in the waves is more of garbage and the elite).

https://workupload.com/file/NnD72u4dbFe
Osmium  [author] 22 May, 2023 @ 4:27pm 
Thanks for the logs!

The second one is very clearly caused by the mod "DifferentBots", however I'm not totally sure of the cause for the other one. However I'm not able to crash in games longer than 5 minutes. Though I'll keep my eye out.
Root of Evil 22 May, 2023 @ 4:06pm 
in the game for >3 people - the game often crashes - almost at the very beginning (no more than 5 minutes of the game)
for two or three the game works like everything works stably

[Script Error]: Unit not found #ID[23873dbc0b321dcf]Assertion failed `world.resource_manager().can_get(unit_type, unit_name)` at `D:\a\d\vt2-stingray\vt2\release\Q1_2023_01_26\runtime\application\plugin\c_api\c_api_world.cpp:67` in function `stingray::plugin_api::world::spawn_unit`

logs & dump https://send.cm/d/TCQd