Europa Universalis IV

Europa Universalis IV

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Anbennar-Submod: Blademarches Expanded
   
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1.559 MB
23 Feb, 2023 @ 10:04am
15 Jan @ 8:06am
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Anbennar-Submod: Blademarches Expanded

Description
This is compatible with 1.37. and the current Steam version of Anbennar. It will likely lead to incompatibilities with the current Bitbucket version.

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# BETA - STILL POSSIBLY ROUGH THO. #
There will be bugs, wrong localisations etc. Open to balancing suggestions. Might bug out without all DLC installed. (Domination is required for some features, though there should be fallbacks if you do not own it)
I generally suggest staying somewhere within the RP-like scope of the mod - meaning no crazy tag switching, culture switching. This might break stuff.

HOW TO PLAY:
- Start as Stalwart Band to receive an event after a few days enabling you to become either Moon Elf or Half-Orc or stay Human.
- Proceed to form Blademarches as you normally would.
- After finishing the first half of the tree, you will receive an event where you decide between two paths - Imperial is the old vanilla path, Royal is the new modded tree.


CONTENT:
- Two mutually exclusive paths for Blademarches:
  • Imperial Blademarches: The old Vanilla path. Conquer all of Escann. Form the Empire of the Blade.
  • Royal Blademarches: A new path meant for tall play. Build your economy. Reform the Army. Send your soldiers to fight in foreign wars. This is where you will find the majority of new content.
- Two shared trees, one about Blademarches becoming a leading Corinite nation (and an alternate 1 mission Ravelian tree), another two-mission-short dynamic tree for each supported racial path.
- Form Blademarches as Moon Elves or Half-Orcs for bonus content.
- 17 new government reforms One at almost every tier. Some are restricted to certain paths, certain races or mutually exclusive. Includes two special army reforms featuring power bars and buttons to press.
- Like 50+ new events! (stopped counting)
- A new Estate - the Order of Blade Stewards.
- One (1) new monument.
- Two disasters - one for the new estate taking over, one for the bitter consequences of going against them.
- A grand narrative about tending to the kingdom: Reform the army, in its own, uniquely Blademarcher way. Rebuild and industrialize. Deal with other races. Handle the conflict between the old and the new. Re-interpret Corinite doctrine.
- Additional content: A decision for the owner of Castonath to subjugate Blademarches and Marrhold (AI will never accept, you get a CB). Special events for a military pact between Blademarches and Marrhold (either through subjugation or alliance).


A big thank you to both the #submodding channel on the Anbennar Discord and the #eu4-modding channel on the EU4-Discord, especially to Mati and LimonenZitrone for all their help fixing my garbage code. :)

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Releases:
1.0 ROYAL - original release, added Royal Path and racial paths
1.1 BLADESWORN - Content surrounding the Bladesworn special units.
1.2 BLADESTEWARD - Content surrounding the new Blade Stewards estate and the Bladesworn.
1.3 BLADEDANCER - Minor Content adjustments and additions
Popular Discussions View All (3)
7
15 Feb @ 11:34pm
Feedback
Doldenberg
0
11 Jul, 2024 @ 11:00am
PINNED: FAQ: Unlockable and Hidden Content
Doldenberg
0
2 Apr @ 1:02pm
Feedback as well
BiosTheo
124 Comments
Doldenberg  [author] 15 Feb @ 7:56am 
I've opened a thread, I would be very glad to hear from you there.
skoobeldoobel 15 Feb @ 5:07am 
Yeah, after unlocking them, it made sense why they're in the religious part of the tree. I was holding off switching religions because I was trying to become the emperor though lol. A tooltip would have been nice.

I've more or less finished my playthrough with the mod at this point, and it was pretty damn good. I do have a good deal of feedback though, but I'd rather not spam up the comments with them. Maybe I can send them to you on discord, or you could create a feedback discussions page or something?
Doldenberg  [author] 14 Feb @ 4:09pm 
The Blade Stewards are connected to the Corinite religious missions for story reasons. I might add a tooltip to the mission though, since I've seen that question repeatedly before.
skoobeldoobel 14 Feb @ 1:30am 
nevermind, i found it from the faq. why is it a hidden event from the religious path lol
skoobeldoobel 14 Feb @ 1:25am 
how do you unlock the bladestewards? going through the files, it doesn't seem like any of the government reforms, events or missions unlock them in any way. am i missing something?
Tyyx_4u 15 Jan @ 2:38pm 
W update:steamthumbsup:
Doldenberg  [author] 15 Jan @ 8:15am 
Another series of small updates, mostly concerning cosmetics and some stat adjustments. Some of the highlights:
- the Ravelian mission tree has been expanded to three missions, including rewarding a permanent Veridical and a mechanic for getting additional supplies for your artificers
- there are now some cosmetic renames: the Elven and half Orc path will rename the Stalwart Band upon taking over; and if you have Elven culture as Blademarches, you can choose to rename the kingdom (including the "Empire of the Blade" variant) and some major cities through a decision
Doldenberg  [author] 8 Jan @ 12:18pm 
Thank you; a fix has been pushed. You will need to reload an earlier save or retrigger the event through the console, it's bop_flavor.1
no name 7 Jan @ 8:51pm 
found the issue you need tier five reforms unlocked when you trigger the imperial or royal event or the mission don't unlock you may want to change that to avoid soft locking people.
no name 7 Jan @ 3:26pm 
Reinstalling didn't fix it. My mod list is Anbennar (steam version),homebrew silvertaped,all three monument mods,xorme ai and Anbennar compatch,MIGA and this mod.