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Life Support Continued [1.1+]
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
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1.790 MB
21 Φεβ 2023, 17:17
1 Ιουν, 10:50
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Life Support Continued [1.1+]

ΠΕΡΙΓΡΑΦΗ
Life Support

Life Support is a mod that adds the Life Support System building. It's a linkable to beds that will prevent a pawn from dying if they lose organs. I took this building from the mod 'Questionable Ethics' and made it a standalone mod to increase mod compatibility.

Building the Life Support System

Research the Vitals Monitor
Research the Life Support System
Build it from the 'Misc' Architect tab

How the Life Support Hediff works

In the current implementation, any number of organs can be removed, with the exception of the brain, without the pawn dying. However, if a pawn missing an internal organ loses connection to the Life Support System or is removed from the bed, they will die instantly. Only conditions that would kill the pawn in the vanilla game will cause them to die, upon removal from Life Support. The Life Support hediff will be applied to any pawn in a bed adjacent to the Life Support System.

How you utilize this machine is up to you; you can use it to ruthlessly harvest the organs of hapless victims, or use it as a temporary stopgap before getting a replacement organ. Perhaps you'll use it for both of those purposes!

Does not prevent death from other causes such as bleed out or overdose and removing a colonist's brain will still kill them.

Changes from Questionable Ethics

New art for the Life Support building
Life Support Hediff won't be cured by Healer Mech Serum
Life Support System building research now requires Vital Monitor as only pre-requisite
Can I use this on an existing save?
Yes.

If you built the Life Support System in a save with Questionable Ethics enabled, the building will function after adding this mod. Same deal with the Life Support hediff.

Compatibility

This mod makes no changes to vanilla defs. It should be compatible with virtually everything. Specific compatibility notes below:

Works very well alongside Death Rattle
(prevents pawns from dying immediately if power is cut)

All mods that add beds - No changes/patches required
Combat Extended - Untested(probably works)


Non-Steam Version

github[github.com]

Credits

Original Mod can be found at: https://steamproxy.net/sharedfiles/filedetails/?id=2036610942
https://steamproxy.net/sharedfiles/filedetails/?id=2206107940
Revolus - Fan Update for 1.1
KongMD - XML, C#, Art
ChJees - Concept & implementation in the mod 'Questionable Ethics'. Used with permission.
Deadmano - Implementing linkable facilities
88 σχόλια
XIII 28 Σεπ, 11:05 
it was progressing in my save. pawn died multiple times before i realized whats wrong and what i have to do.
cat2002  [Δημιουργός] 28 Σεπ, 5:21 
yeah, it doesn't remove the hediff, just pauses it.
Darian Stephens 28 Σεπ, 4:00 
It felt more to me like it had an 'activation time'.
My pawns would suffer from 'No Pulse', but it would stop progressing after a certain point when hooked up to the machine.
XIII 28 Σεπ, 2:57 
well its not. for some reason "no pulse" hediff wont disappear. I solved this issue by removing it myself and than life support machine wont let it come back. But when i reload save the hediff is back. maybe its my crappy mod list creting tons of errors i dont know. but for me mod is not working
cat2002  [Δημιουργός] 27 Σεπ, 22:23 
It should keep them alive indefinetely.
XIII 27 Σεπ, 22:12 
i have death rattle installed and activated (how else i could bring alive pawn without heart?).
But in previous version of this mod life supporter would let my pawns lay without any organs limitless. If this one just extends time to death... well... that kinda useless i think
cat2002  [Δημιουργός] 27 Σεπ, 16:54 
@XIII because that's not what this mod does, see death rattle for that, which is linked in the description.
Darian Stephens 27 Σεπ, 10:37 
@XIII
It has worked for me in the past.
Remember that you still need to tend wounds. If they're bleeding out, this won't help.
It also needs to be linked to the bed properly, that's very important.
It also doesn't seem to keep them alive indefinitely, just GREATLY extends the time they have.
You also need Death Rattle installed, or they'll just die regardless.
XIII 27 Σεπ, 9:49 
it doesnt work. I put my pawn that lost heart in a battle and its just diying. Whats the meaning of the mod if i can use it only to harvest organs??? why in the world i would like my organ farm alive??? I want my lethal wounded pawns a chance to live. Not some bum that i use to harvest organs
coo coo 7 Σεπ, 22:55 
cat2002 thank you so so much for updating this mod :D