RimWorld

RimWorld

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Conservationist and Polluter - Mort's Ideologies: Memes and Precepts
   
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Mod, 1.4, 1.5
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21 Feb, 2023 @ 2:55pm
22 Mar @ 11:31pm
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Conservationist and Polluter - Mort's Ideologies: Memes and Precepts

In 1 collection by Mort Strudel
Mort's Ideologies
7 items
Description
Preserve your natural ecosystem! Or just pollute it even more.

Like this mod? Want to support the creator? Check out my Patreon, which is normally used to fund my Dwarf Fortress videos:

https://www.patreon.com/MortStrudel

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This mod adds two new memes to the Mort's Ideologies mod series, centered around Biotech's pollution mechanic: Conservationist and Polluter!



Conservationists seek to protect the natural world around them, and despise pollution as a result. Conservationists get a positive thought when their base is clean of pollution. They also get access to the Cleanup Specialist - a special role with faster cleaning speed, better tox resistance, and the ability to improve the cleaning speed and tox resistance of those around them.

In exchange, Conservationists also get negative moods for living in polluted environments, and get negative memories for dumping toxic waste abroad. Conservationists will also get negative thoughts for having Toxifier generators in their colony. A more extreme precept is also available, which also provides negative thoughts for having a Carbon generator in the colony (Wood-fired generator or Chemfuel-powered generator).



Polluter, a meme common among Waster societies, is all about enriching the world with waste chemicals, terraforming it into a toxic oasis - regardless of everyone else's opinions on the matter. Polluters get a mood bonus for living in a polluted environment and a mood debuff for living in an unpolluted one. They also get a positive memory whenever they dump pollution elsewhere in the world, have the Mechanoid Labor: Enhanced precept from Biotech, and start with the Toxifier Generator already researched.

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Both Conservationists and Polluters get variations on the World Pollution precept - they each get a mood debuff or buff respectively when the world is highly polluted, and the opposite when the world is free of pollution. This has a limited effect without any other mods, as it's very difficult to change the overall pollution level of the world in vanilla Rimworld, but with other mods that dynamically change the pollution level of the world in response to your actions, like Yayo's Pollution 2 (https://steamproxy.net/sharedfiles/filedetails/?id=2891389292), your pawns will react to the changing pollution levels of the world as you play.

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It always seemed odd to me that there weren't any memes or even precepts related to pollution, when there's multiple nature-based memes and an industrialist one. Originally, this mod was going to be essentially a revamped version of the Nature and Human primacy memes, made to better fit into the Environmentalist and Industrialist political roles. Ultimately I decided that there was no need for redundancy, so these memes are paired down to specifically focus on pollution and mechanoids. This means the the Nature and Human Primacy memes still fill their own little niche of providing Plant and Production specialist roles.



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Q&A
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Q: Why would a society be focused around polluting for its own sake? A society might make a lot of pollution, but even the most polluting societies in real life make pollution as a means to an end, not because they just like pollution. 'Polluters' isn't a real ideology like Conservationism.
A: That's true, but in the universe of Rimworld, technology has opened an ideological 'niche' here. Because of genetic engineering, large populations of people in the Rimworld universe actually benefit from pollution, through pollution stimulus genes. In that context, it makes sense that some waster societies would want to terraform their world to become more polluted - to them it's actually healthy. Naturally, if you take the Polluters meme, it makes the most roleplay and gameplay sense to start as either Wasters or a custom xenotype that also has antitoxic traits. Either way, this is pretty extremist, so Polluters is set as a High Impact meme.

Popular Discussions View All (1)
1
21 Feb, 2023 @ 5:45pm
How many modules are planned?
The creator
22 Comments
silverskene 11 Dec, 2023 @ 9:00am 
Is there any way to clean the planet - other than literally visiting every tile?
CTH2004 9 Oct, 2023 @ 8:20am 
You know, come to think of it, the Polluters work amazing in conjunction with the " Tox Dependency Genes as the can make pawns require toxins to live!
average AI 11 Aug, 2023 @ 1:27pm 
somebody tell reggie about this
Tubbs 17 May, 2023 @ 11:18am 
Will "carbon generator" mood penalty apply to any modded chem generators like Rimefeller, or just to vanilla ones?
Overkill 17 May, 2023 @ 12:32am 
Now I just need a new medicine to help cure toxic buildup so I’m not constantly under threat of death before I can genetically modify my colonists
Valdrax 16 May, 2023 @ 7:32pm 
Is there any interaction with Rimefeller or Rimatomics?

Do Wasters get the Polluter meme automatically?
Twitxx 19 Apr, 2023 @ 12:40am 
That's weird. I get the "20% light pollution" one while on my map, but as soon as I go caravaning there is 0% pollution on the map and therefore I get a mood debuff for the people on the caravan. I wonder if it's possible that there's a mod conflict. I do have set up camp and the Alpha Memes mods. Do you know of any possible incompatibilities?
Mort Strudel  [author] 18 Apr, 2023 @ 5:37pm 
@Twitxx I can't seem to replicate this. While travelling on the world pawns don't seem to get the pollution thought. They get the thought when they actually enter a map, but this is intended behavior. They don't like being in unpolluted places.
Twitxx 18 Apr, 2023 @ 7:45am 
Just to let you now that I tested it and I still get the -10 "No map pollution" thought whenever I'm caravaning.
Twitxx 16 Apr, 2023 @ 11:27am 
I will! Thanks a lot for the active development of the mod. This is by far my most ambitious playthrough so surely a mod like this should have a huge impact on it.