X4: Foundations

X4: Foundations

415 ratings
Satellite Service
10
3
2
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
43.317 KB
21 Feb, 2023 @ 8:55am
12 May @ 11:24pm
31 Change Notes ( view )

Subscribe to download
Satellite Service

In 1 collection by Assailer
Assailer X4 mods
9 items
Description
..: Satellite Service :..

This mod adds a new default job option to deploy satellites in the current sector.

Under 'Individual Instructions' tab adjust 'Sector Travel/Sector Activities' as necessary. For example:
- create activities blacklist where you select 'Sectors owned by enemies' and/or,
- create travel blacklist where you select both 'Sectors owned by enemies' and 'Sectors containing dangerous regions'.
Make sure you tick off the 'default' and point to your newly created blacklists under individual instructions tab.

You will be able to select 3 operation modes:
(1) Salvage satellites or resource probes.
(2) Deploy satellites or resource probes in hexagon style.
(3) Deploy satellites around objects such as stations, gates, vaults.

Deploying satellites will cost you 60k credits each, while resource probes will only cost 10k.
You do not need to purchase satellites/probes, these ships will use on-board manufacturing system.

Operation mode: (1)
- select any of the salvage options.
- this mode has highest priority and it will ignore any other satellite/resource deployments.
- salvage recovers 80% of the original credit cost.

Operation mode (2):
- first select the "Deploy Satellites" or "Deploy Resource Probes" or both
- then, decide to use sector core or (0,0,0) as center position for the satellite network
- then, adjust "Full Sector Coverage" slider to the desired amount of hexagon rings:
0 - disable hexagon satellite placement
1 - place single satellite in the middle of the sector
2 - first hexagon ring
...
6 - last ring (the 5th ring - ~450km coverage)
- then, adjust "Vertical Offset" how high above the sector plane the network is located.
- finally, select "Negative Offset" if you wish to place satellites under the sector plane.

Operation mode (3):
- select either of the "Deploy to ..." parameters.
- select "use advanced satellites" to deploy more expensive satellites (this is the default). NOTE: This setting only affects operation mode (3).
- if you have "Deploy Satellites" also turned on, then operation mode (3) only runs when operation (2) finished.

If you assign (and leave) a dedicated ship to this service, it will keep fixing destroyed satellites as necessary.

Pilots will directly access and use player account to avoid micromanaging their work.

Continue to next sector will be chosen if any of this:
1. deploy satellites selected
1.1. coverage is set to at least 1 and there are no satellite in anchor points (or if use advanced, but there are usual satellite there)
1.2. deploy at gates/factories e.t.c is set and there are no satellites (or usual if advanced is set)
2. salvage satellite/probe is set and there are satellites/probes to salvage

Probe will be deployed if deploy probe is set and there are resources in sector

If deploy and salvage are set, job will not chew satellites/probes deployed by it. This is achieved by renaming satellites/probes (
  • is added in front of object's name). If player will desire to salvage them - he can mass rename them in property window - just rename to any name without
  • .


    You may uninstall this mod anytime, it won't mess up your save files.

    Enjoy.

    Version 7.x compatible.

    Changes:
    1.01 - initial public release (Thanks ShadowDragon8685 for the mod request!)
    1.02 - minor changes
    1.03 - translation added. Thanks aladinaleks!
    1.04 - added satellite salvage feature.
    1.05 - fixed credits bug. (Thanks 'justme' for reporting!)
    1.06 - added post check right before dropping satellites. Thanks Justme!
    1.07 - updated language file (Thanks aladinaleks!)
    1.08 - added German translation (Thanks BearSkillz!)
    1.09 - As of 1.09 there is a new feature to lay advanced satellites in hexagon shape (Full sector coverage). Use the slider to define how many rings to build. Your ship will travel along the path, manufacture and drop them at 40km above the horizontal plane. It is clever to resume the process, also is able to fixed destroyed satellites. It will take a few seconds to find the missing slot(s).
    1.10 - updated translations (Thanks Aladinaleks!)
    1.11 - added option to choose satellite type (normal vs advanced). NOTE: for full sector coverage it will always use advanced satellites!
    1.13 - added slider to configure the full sector coverage layer's height in 0-60km range. Default remains 40km, although i think I like 15km mode!
    1.15 - salvage mode uses satellite type selection, you can choose between normal/advanced.
    1.17 - increased the amount of satellite rings to 6, but value 1 will only result in a single satellite placement in the middle of the sector (request from Yuki900, thanks!)
    1.19 - complete rework.
    1.20 - localization updated (Thanks Aleks!)
    1.21 - added back the "advanced/normal satellite selection" as requested. This only applies to object mode (stations/gates/vaults)
    1.23 - added back the earlier removed 'continue to next sector' option. Pilots will use Civilian SectorTravel (or Civilian SectorActivity) blacklist to decide whether it's safe or not to visit a particular sector. It will use Civilian SectorTravel blacklist to calculate safe routes.
    1.24 - added private blacklist (same as in Sector Explorer)
    1.25 - added sector core option (same as in Sector Explorer)
    1.26 - added Italian translation (Thanks setebro93!)
    1.27 - added 'Negative offset' toggle option suggested by deltaCorben. Thanks, that was a good idea!
    1.28 - fixed sector travel
    1.29 - added Chinese translation (Thanks 青山)
    1.31 - fixed salvage operation to obey 'move to next sector' switch. Thanks Interfusion for the detailed report!
    1.32 - Huge thanks TheLich from Nexus to supply the patch!


    Assailer's X4 mods:
    Secret Stash
    Fly-by Lockbox
    Fly-by Looting
    Mobile Repair Service
    Capital Ship Loot Magnet
    Inventory Collector

    Troubleshooting:
    ----------------------

    (1) In case your ship gets stuck in 'Calculating mode' after mod update try to follow what player Land did to get the mod working again: "I've removed the assignment. I've tried several ships. Tried different pilot levels. Currently i have 4 ships with around 5 continuous real life hours spent sitting on calculating in my home sector.
    Seems fixed after deleting the mod folder from disk and reinstalling. Unsub then resub did not work. #justworkshopthings"

    (2) Restarting the script in a sector where there are already deployed satellites (e.g. previously deployed 3-5 rings total around 100 satellites) might cause your pilot to sit 'Calculating' for few minutes to find the next spot that is missing a satellite. This process requires searching and distance checking around specific points in space, therefore doing this without waiting could cause performance issues.

    (3) Where is the old 'move to next sector' option? It was removed due to many player reported that ships get attacked and lost. I always believed this was OK as space dangerous, but i don't like to see angry players, so for now the option as disabled until i find a safer way to move around in galaxy.
Popular Discussions View All (6)
3
14 Dec, 2023 @ 10:06pm
RUS LNG for ver. 1.23
aladinaleks
1
14 Apr, 2023 @ 10:54am
Option to buy satellites from stations?
LisanAlGaib
0
20 Feb, 2024 @ 4:02am
ITA LNG
setebro93
381 Comments
Assailer  [author] 25 Oct @ 10:39pm 
Cosmic, yes, salvage the sector first.
Vagus, you cannot edit the cost in-game, but you can try to modify the script file on your hard disk, just make sure you do not change the file size while doing so. e.g. if you see 60000 value, change it yo 10000 or replace the last zero with space character.
Vagus 25 Oct @ 10:52am 
Assailer, where can I edit the cost of the probes/satellites?
Cosmik Debris 27 Sep @ 5:15pm 
So I started using normal satellites with the "Deploy to ..." parameters because they're so much cheaper. Now that I can afford them I want to switch to advanced to get better coverage.
I just wanna make sure I'm reading the operations modes right. If I enable salvage mode: The ship will pick up all existing satellites (normal) THEN redeploy advanced satellites?
Yurivw 21 Sep @ 3:49am 
Made a comment about it not working, turns out I am just an idiot. Works perfectly!
RotorFib 15 Sep @ 5:35pm 
Thanks Assailer!! Got it working!!
Assailer  [author] 14 Sep @ 9:29pm 
Rotor, left click the ship on map screen, open right side info/behavior panel and change default to this script. It will show the additional options there.
Tanksaawk 14 Sep @ 3:41pm 
Works with 8.0
RotorFib 14 Sep @ 9:38am 
Where are the commands supposed to show up to use this? I can't find them by right clicking on ship or talking to pilot via comms.
aladinaleks 13 Sep @ 9:18am 
Does the mod work for 8x versions of the game?
De Druppel 9 Sep @ 8:01am 
Somewhat broken pathfinding, it often travels between 2 sectors which both already have been fully satellited. Using both operation mode 1 and 3. I've also not seen it drop resource probes