RimWorld
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Gold Rush (Continued)
   
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Mod, 1.4, 1.5
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3.802 MB
21/fev./2023 às 6:08
18 de mar. às 8:57
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Gold Rush (Continued)

Em 1 coleção de Zaljerem
Zal's Continued Mods
471 itens
Descrição
Original mod by Wuerger
https://steamproxy.net/sharedfiles/filedetails/?id=1497467721
1.1/1.2 update by Itachi x E28:
https://steamproxy.net/sharedfiles/filedetails/?id=2128290068
If the original author requests it, I will remove this update.

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Replaced textures with something a bit more vanilla (I'm no artist though).
Excellent retexture by Phaneron: https://steamproxy.net/sharedfiles/filedetails/?id=2980900546

Work time for all tasks increased. Balance suggestions appreciated.

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Original mod notes (1.2):

Adding the possibility to mine some gold in the rivers.

A long time ago, life in the rim was lone and boring. But then it happened: GOLD was found!
All of a sudden people from all over the planet rushed to the rivers to find a nugget of this precious metal.
And with it comes a new, deadly disease: GOLD FEVER!

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GOLD RUSH adds structures and recipes to mine gold out of the rivers (and rivers only!).
In rivers, the following structures can be built:

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======= GOLD PAN =======

A classic! Simplest of the tools. (10 Steel) Three recipes possible:

- Use Gold Pan:
Simply washing out some dirt from the river. 1 piece of gold is obtained, but it takes ages!
- Wash out sediment:
Washing out dug up sediment promises better results. 1 piece of gold is obtained, moderate time-consuming.
- Wash out filtered sediment:
Filtered sediment is the best base for using your gold pan. 3 pieces of gold are obtained, moderate time-consuming.

======= DIGGING SPOT =======

As simple as it is. A shovel and a bucket. (15 Steel)

- Dig up sediment from the river
The heavier gold is found deeper on the ground of the river. Dig for it! 1 sediment is obtained, moderately time-consuming.


======= STREAM SLUICE =======
(Requires Smithing research)

Use the power of the stream to filter your sediment. (70 Steel)

- Filter sediment
The dug up sediment will get filtered and sediment rich of gold will be left. 1 filtered sediment is obtained, moderately time-comsuming.


======= DREDGE =======
(Requires Smithing and Electricity research)

An improvised dredge! Pumping up sediment from the river and leading it directly into an integrated stream sluice! Making gold-mining way easier! (Steel 180 | Components 15 | Chemfuel 50)

- Pump up river sediment and filter it
By using a pump, powered by a generator, and a stream sluice, filtered sediment is obtained way more efficiently. 6 filtered sediments are obtained, moderately time-consuming. Needs chemfuel!

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The following structure must be build on solid ground:

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======= GOLD SHAKING-TABLE =======
(Requires Smithing and Electricity research)

A masterpiece of engineering! Great alternative to your gold pan and it keeps your hands dry! But the fine mechanism only works with filtered sediment. (Steel 250 | Components 12) 50 Buckets of filtered sediment can be "stored" nearby. (In-game declared as "fuel")

- Use shaking table
Using the shaking table to extract the gold out of the filtered sediment. 1 piece of gold is obtained, fast production. needs power!

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40 comentário(s)
[XGm] XTCProbstA2_TTV 3 de abr. às 16:11 
If they think the gold is to op for the amount, just see about adding a slider of "efficiency" for it and have 0 be base -x is below it and +x is above the base amount. Just a thought. I'm adding this mod just for the fact of early game gold.
The 7 Spiders of Hip-Hop 2 de mar. às 2:57 
what if the gold spawned nodes like helixian gas? or if there were a scripted event/quest like the mech facilities where a colonist hears about the "gold up in them there mountains over yonder?"
Zaljerem  [autor(a)] 30/dez./2023 às 16:49 
Thanks for the heads-up. Obviously anything that lets you produce Gold basically effortlessly is going to be overpowered. I didn't create the mod, only updated it. If you have specific ways I could balance the mod, I am always open to suggestions.
MrUregancho 30/dez./2023 às 14:00 
This mod is overpowered. You might want that but just a heads up.
MASHINIST 9/jun./2023 às 10:08 
это конечно может быть связанно с имбалансностью другого мода который добавляет хороших роботов шахтеров, но все же мне кажется лучше всего дать игрокам настроить количество выпадение золота
MASHINIST 9/jun./2023 às 10:05 
Хороший мод, но пожалуйста понизьте выпадение золота при промывке, его выпадает слишком много учитывая то что выпадает оно каждый раз. спасибо за мод
Zaljerem  [autor(a)] 3/jun./2023 às 10:46 
Makes sense, thanks.
Alien Xenomorph 3/jun./2023 às 10:43 
Biofuel refining require Electricity (may be not and it is my mods did it, but in my current game it is). I thought dredge technology is rather simple and it is possible to buy chemfuel from traders or milk from boomalopes before you can make it by self. That's why I suggested Electricity instead of Biofuel refining.
Zaljerem  [autor(a)] 3/jun./2023 às 8:55 
Updated: Sluice requires Smithing, Dredge and shaking table require Smithing and Electricity. I might change the Dredge to Smithing and Biofuel refining rather than Electricity as it requires chemfuel. Any thoughts?
Zaljerem  [autor(a)] 3/jun./2023 às 5:14 
Good suggestion, I will implement it.