Sid Meier's Civilization VI

Sid Meier's Civilization VI

Оценок: 159
Unique Building: Dragon Kiln (China) - 龍窯 / 龙窑
   
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10.741 MB
19 фев. 2023 г. в 8:02
21 фев. 2023 г. в 8:06
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Unique Building: Dragon Kiln (China) - 龍窯 / 龙窑

В 1 коллекции, созданной JNR
JNR's Re-Civilized (Various Gameplay Mods)
Предметов: 22
Описание
Adds the Dragon Kiln (龍窯 / 龙窑), a new unique Industrial Zone building for China. The Dragon Kiln enhances your Industrial Zone specialists and in cities with a Governor also grants the unique luxury resource Porcelain. The model is based on the Nanfeng Kiln which has been continuously producing stoneware for over 500 years but also represents a much longer tradition of highest-quality Chinese pottery which has been both an industrial catalyst as well as one of China's most famous exports.

  • replaces the Workshop (and Manufactory with Industry District Expansion).
  • +2 Production (+3 with Gathering Storm).
  • +2 Specialist slots instead of +1.
  • +1 Production and +1 Science to Specialists in this district.
  • While a governor is established in this city, grants a copy of Porcelain, a uniquely manufactured Luxury resource which provides +4 Amenities.

Available with English, Simplified Chinese, and Traditional Chinese localization.

Requires Rise & Fall because I used some elements from the Mekewap for the model.

Will use the Porcelain resource from the Porcelain Tower mod instead if available.

Big thanks to Mikecro for helping with the lantern model!

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JNR's Mod Series




Популярные обсуждения Просмотреть все (1)
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7 янв в 23:18
Japanese Translations
SuiSui
Комментариев: 32
Davide_Italy_83 1 июл в 11:36 
Solution

INSERT INTO Unit_BuildingPrereqs
(Unit, PrereqBuilding)
SELECT 'UNIT_LEU_TYCOON', BuildingType
FROM Buildings WHERE BuildingType = 'BUILDING_JNR_DRAGON_KILN';
Davide_Italy_83 1 июл в 10:39 
if you use Chinese you can only build the Dragon Kiln instead of manufacturing and you can't buy tycoons, can you fix it? Thank you
Davide_Italy_83 1 июл в 8:47 
But is there a problem with the tycoon mod or am I wrong? Thank you
Christina 20 фев в 19:24 
great mod
JNR  [создатель] 9 ноя. 2023 г. в 17:22 
yes
claudemac24hrs 9 ноя. 2023 г. в 17:01 
Does it work with District Expansion: Industry mod?
SEAL Morino 20 июл. 2023 г. в 2:08 
If you want to restore the tycoon units Workshop prerequisite, all you have to do is go into monopolies_units.sql and UNCOMMENT OUT the lines that add the workshop prerequisite and it will work properly.

If you want the mod to work as the author intended where the Tycoon unit is liberated from it's building prerequisite while using JNR's industries expanded, open the JNR compatibility sql file and COMMENT OUT or delete the lines of code that add the manufactury as a building prerequisite and......

From comments under tycoons mod :)
SEAL Morino 20 июл. 2023 г. в 2:02 
it seems that it's a problem built in JNR mod which I used together.
JNR compatibility.sql has an odd code which prevent recruiting tycoons from workshop building.
JNR  [создатель] 19 июл. 2023 г. в 7:49 
In what way? I use them together fine.
SEAL Morino 18 июл. 2023 г. в 9:11 
not compatible with Monopoly++: Tycoons and Investors, a pity