Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (латиноам. испанский)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
The load order will dictate who "wins" or otherwise gets final say about what appears in your skill tree. As touched upon by ChopChop in the comments section of the base Expanded Lord Skills mod, CA has severely limited the number of slots available for skills in the game, which has resulted in total incompatibilities where it had previously only resulted in visual glitches. There is not much I can do to fix such problems, unfortunately, as any changes I make would cause it to become incompatible with something else. You may be able to make adjustments on your end with a compatibility patch mod with RPFM though. Either adjust my skills or the other mod's by changing the "tier" on the "character_skill_nodes" table, though there is a chance that you run out of room, as there are not many slots available anymore. You may also expand the limit of what is visible by increasing the maximum level characters can achieve as a workaround until CA wakes up to what they've done
I have been unable to replicate this issue. I launched successfully with Mixu's Legendary Lords, Mixu's Legendary Lords: Asset Pack, Expanded Lord Skills, and Expanded Lord Skills - Mixu's Legendary Lords (submod). Perhaps you are missing a dependency? (Is the base "Expanded Lord Skills Mod" enabled?)
"The following mods cause a crash to the Database:
Faction_Skills_Mod_Submod.pack
The first invalid database record is wh2_bretonnia_bohemond_16 in table character_skill_nodes_tables and pack file Faction_Skills_Mod_Mixu_submod.pack"
This is a fantastic Mod. Could you please fix this?
There should be no such record in that table. Please ensure that your mods have updated since the patch that was pushed out on May 1st. I have re-uploaded to try and help with this. Please let me know if you have any further issues
As alluded to in the main Expanded Lord Skills mod, any mod that touches skills can cause incompatibilities. In this specific case, you can see that the mod you have mentioned comes off of the end of the base game's skill trees. Since mine do the same, you will encounter formatting issues. Depending upon what "column" the skill is assigned to, those skills will either show up to the left or right of my skills. The skills for both mods should work correctly, but it will look strange. The best way to check is to test it yourself