Total War: WARHAMMER III

Total War: WARHAMMER III

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Expanded Lord Skills - Mixu's Legendary Lords (submod)
   
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1.174 MB
17 FEB 2023 a las 3:48 p. m.
20 AGO a las 11:07 a. m.
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Expanded Lord Skills - Mixu's Legendary Lords (submod)

En 1 colección creada por Some_One_Else
Grim-Dark Warhammer Coop
43 artículos
Descripción
This adds additional skills to the characters from Mixu's Legendary Lords so they are more in-line with my Expanded Lord Skills Mod

A description of what the skills do is in the main Expanded Lord Skills discussion section
32 comentarios
pointman 4 SEP a las 5:14 p. m. 
Well, thanks. Yes, I did know about the 50 slots per row limit. Of all the stupidity. If there's nothing you can, there's nothing you can do. Appreciate your efforts.
Some_One_Else  [autor] 4 SEP a las 8:56 a. m. 
@pointman
The load order will dictate who "wins" or otherwise gets final say about what appears in your skill tree. As touched upon by ChopChop in the comments section of the base Expanded Lord Skills mod, CA has severely limited the number of slots available for skills in the game, which has resulted in total incompatibilities where it had previously only resulted in visual glitches. There is not much I can do to fix such problems, unfortunately, as any changes I make would cause it to become incompatible with something else. You may be able to make adjustments on your end with a compatibility patch mod with RPFM though. Either adjust my skills or the other mod's by changing the "tier" on the "character_skill_nodes" table, though there is a chance that you run out of room, as there are not many slots available anymore. You may also expand the limit of what is visible by increasing the maximum level characters can achieve as a workaround until CA wakes up to what they've done
pointman 4 SEP a las 5:47 a. m. 
If I'm running other skill mods, is load order important? The game runs fine, but your fine skills do not show on my lords. Furthermore, is there any way I could convince you to port over Ash's 33 Skills mod? The people who have done so have F'd it up or posted it in Russian and Chinese.
bradhunter 21 AGO a las 5:45 p. m. 
No, it wasn't - my bad. Sorry for the inconvenience.
Some_One_Else  [autor] 21 AGO a las 2:25 p. m. 
@bradhunter
I have been unable to replicate this issue. I launched successfully with Mixu's Legendary Lords, Mixu's Legendary Lords: Asset Pack, Expanded Lord Skills, and Expanded Lord Skills - Mixu's Legendary Lords (submod). Perhaps you are missing a dependency? (Is the base "Expanded Lord Skills Mod" enabled?)
bradhunter 21 AGO a las 11:00 a. m. 
I get the following error message when your Mod is enabled:

"The following mods cause a crash to the Database:
Faction_Skills_Mod_Submod.pack

The first invalid database record is wh2_bretonnia_bohemond_16 in table character_skill_nodes_tables and pack file Faction_Skills_Mod_Mixu_submod.pack"

This is a fantastic Mod. Could you please fix this?
Some_One_Else  [autor] 16 MAY a las 12:26 p. m. 
@TheFinnishFlash
There should be no such record in that table. Please ensure that your mods have updated since the patch that was pushed out on May 1st. I have re-uploaded to try and help with this. Please let me know if you have any further issues
TheFinnishFlash 16 MAY a las 10:31 a. m. 
Ciao My man, awesome mod, but this causes crash, mixu_skill_node_set_emp_elspethwh2_empire_elspeth_22 in table character_skill_node_set_items_tables
LEGION-V 28 FEB a las 5:01 a. m. 
Oh! Thank you, the fact is that I use a translator, and I understand that the description in the mod may not be translated correctly into my language, so the problem for me is that I don't understand a lot in the description, I realized that your mod and the other one do about the same thing, but there are many similar ones mods in other areas where they are compatible and complement each other in the same subject.. So I'm sorry, I just needed to know if they were going to work together or if I needed to choose one Thank you!
Some_One_Else  [autor] 27 FEB a las 12:07 p. m. 
@LEGION-V
As alluded to in the main Expanded Lord Skills mod, any mod that touches skills can cause incompatibilities. In this specific case, you can see that the mod you have mentioned comes off of the end of the base game's skill trees. Since mine do the same, you will encounter formatting issues. Depending upon what "column" the skill is assigned to, those skills will either show up to the left or right of my skills. The skills for both mods should work correctly, but it will look strange. The best way to check is to test it yourself