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I checked this, and In 1.4, the Fabricator does not appear to want to do any researching, but it does now have the ability listed in it's race data:
<mechEnabledWorkTypes>
<li>Crafting</li>
<li>Smithing</li>
<li>Tailoring</li>
<li>Cooking</li>
<li>Research</li>
</mechEnabledWorkTypes>
EDIT
I have tested for 1.5, and while the mech does state it is capable of researching, there are no tasks listed for research, so it does nothing :/
https://steamproxy.net/sharedfiles/filedetails/?id=3241301353
Exception in Verse.AI.ThinkNode_ConditionalWorkMode TryIssueJobPackage: System.FieldAccessException: Field `RimWorld.ResearchManager:currentProj' is inaccessible from method `Analyst.WorkGiver_MechResearcher:ShouldSkip (Verse.Pawn,bool)'
Error trying to make float menu for M1: System.FieldAccessException: Field `RimWorld.ResearchManager:currentProj' is inaccessible from method `Analyst.WorkGiver_MechResearcher:get_PotentialWorkThingRequest ()'
It make there is no float menu at common and analyst will not do its work which it should do.There should be a wrong with the workgiver
my main race and mechs never see combat. I love seeing mechs researching mech tech, mech building mechs and gearing up clones that werefresh out the grow vats to die in their name.
Exception in JobDriver tick for pawn Mech_Analyst102550 driver=JobDriver_ResearchRR (toilIndex=1) driver.job=(RR_Research (Job_678553) A=Thing_HiTechResearchBench82714)
System.NullReferenceException: Object reference not set to an instance of an object
at PeteTimesSix.ResearchReinvented.Rimworld.JobDrivers.JobDriver_ResearchRR+<>c__DisplayClass4_0.<MakeNewToils>b__2