XCOM 2
No hay suficientes valoraciones
Amalgamation: Proficiency Powered Specs
   
Premio
Favoritos
Favorito
Quitar
Tamaño
Publicado el
Actualizado el
94.300 KB
16 FEB 2023 a las 2:04 p. m.
1 MAY a las 5:02 p. m.
16 notas sobre cambios ( ver )
Necesitas contenido descargable para poder utilizar este artículo.

Suscríbete para descargar
Amalgamation: Proficiency Powered Specs

En 1 colección creada por Stukov81-T.TV
Stukov's War - Amalgamation Classes
55 artículos
Descripción
Another Amalgamation Spec Pack presented to you by #NotAModder Stukov-T.TV

This Mod brings several new specs heavily inspired by the Proficiency Pack. But it is not a translation of the Proficiency Classes. It also comes with two new Weapon Categories. The Proficiency Classes are disabled. That can be changed in config. Some of the Specs will "need" additional mods activated.

Dervish
The Dervish is a primary spec that spend all their life on training the Battle Rifle. They are especially deadly when overwatching.

Tinkerer
The Tinkerer, a tertiary spec, embraces the most advanced technology, using an array of high-tech utilities to disrupt their enemies and support their allies from afar.

Harvester
The Harvester, a tertiary spec, excels in harvesting any priority targets while braced.

Reshi
The Reshi is primary spec that is centered around keeping you alive. Even by shooting you, or grenading you. They do wield a Strike Rifle to kill if healing is not an option. Required additional Mod: Ericpar's HealBomb

Scaremonger
It is a primary spec centered around the heat mechanic of the Proficiency Skirmisher. I know primary Specs should usually add a new primary weapon. But i think the Heat Mechanic can count for that too.

Patchwork
Tech specialists best known for their chaining electrical attacks, a Patchwork brings a broad array of dangerous tools to the squad. You will need Proficiency Port: Patchwork Soldier Class to use it.

Xenonaut
Xenonauts are a secondary Spec that specialize in Grenades, though without a grenade launcher. They can also bring a shield to the table. Recommended to also use the Ballistic Shields Mod.

Other Stuff
The Weapon Skin Replacer has setting to convert Deacon Rifle to a Battle Rifle and Incisor Sniper to a Strike Rifle if you run the ME Weapon Pack, but they are deactivated. If you like that change just uncomment those lines. Also support for Trinkets in DPS slot comes built in. I also added a few PCP Perks to the AWC

Special Thanks
TePª and H4ilst0rm for the awesome Amalgamation Classes Mod
Mitzruti and many other Perk Creators for well the Perks
Kiruka for making Batte Rifles and Strike Rifles available
ShireMCT for the great Proficiency Class Pack
Iridar for the Weapon Skin Replacer
All the people in the MEME Discord
16 comentarios
GamerGirl 16 OCT a las 6:55 a. m. 
Love these classes thank you! But just noticed with dervish sustained fire doesn't seem to be working. Whenever I have two actions and take a standard shot the turn ends and I don't get to overwatch/suppress or reload. I've noticed this perk work for other classes tho. Maybe it has something to do with using the battle rifle?
Stukov81-T.TV  [autor] 2 OCT a las 8:09 a. m. 
you can delete this line from the abilitytoslotreassignment file:
+MandatoryAbilities=(AbilityName=SkirmisherMelee, WeaponCategorySetName=Ripjack)
Stukov81-T.TV  [autor] 2 OCT a las 8:08 a. m. 
but what it does is, it gives the ripjack attack to the wristblade. so if you are not using Musashi Mod Fixes it may be that you get that twice
Stukov81-T.TV  [autor] 2 OCT a las 8:07 a. m. 
this mod does nothing with skirmishers
SculptedFool 2 OCT a las 4:14 a. m. 
Does this mod give skirmishers two slash attacks, or is that not a result of this?
Mungojerrie 24 SEP a las 2:32 p. m. 
Tried it and both Laser and Coil Strike and Battle Rifles were available to be built on campaign start. I am suspecting that A Better Weaponry could be the culprit here but not a slightest idea on how to fix this if at all possible.
Mungojerrie 24 SEP a las 10:26 a. m. 
Thanks for the clarification!
Stukov81-T.TV  [autor] 24 SEP a las 9:17 a. m. 
as I only play Covert Infiltration ... everything should be set up for that.
Batle Rifles and Strike Rifles become their own category and are probably only usable by these specs
Mungojerrie 24 SEP a las 8:55 a. m. 
Hey, looks very appealing and especially the part that integrates Battle Rifles and Strike Rifles. But I do have a question - will those work for other specs? Also, do they need any additional config edits to integrate into Covert Infiltration/Prototype Armoury? Would they be compatible at all?
Madzak 28 JUN a las 12:37 p. m. 
I sent friend request on discord, was wondering if you had a "similar" modlist to recommend. I wanted to try Amalgamation Classes, and the one I linked had several of your almalgamation mods in it.