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hmm, for me the sauvagine fires munitions that turn towards the target like smart weapons do.
so either something got missed or something did go wrong if they are intended to be dumbfires.
iirc Sauvagine don't have that ability since it's a dumb-fire only, but I'll check if it's something else
would be wonderfull if we could tell the sauvagine to go after subsystems as we can tell the durendal.
outgoing from bdcarillo o nthe wc discord it has to do with the scope location, might be worth checking that one.
did from my side already do the standard first aid steps of file corruption and mod conflict check before going to poke around whats causing it.
MadMac392, no, it's the design choice we made. But we have plans for more options for S2/S3 missiles, including AI controlled turrets, in the future