Space Engineers

Space Engineers

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[Savage's Car Lot]
   
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Type: World
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29 Jul, 2014 @ 7:20pm
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[Savage's Car Lot]

Description
Hey guys. This map contains some cars that I have put quite a bit of time into.
Let's get into the details.
It would help to read the notes at the bottom

UPDATE: After more tests I realized that these handle much different on station blocks since I build and tested these on a flat asteroid surface. The ammount of grip they have and how easy the Boxel 1 flips on station blocks is ridiculous.


Names Right to Left:

-Boxel 1
Name comes from Box and Voxel if you didnt catch that, because its a box. General purpose car for soing whatever.

-Boxel 1X Alpha
Highly modified Boxel 1 With an increased length, bigger tires and suspension, booster thrusters on the back, and thrusters facing up resembling exhaust pipes/smokestacks or whatever you want to call it.

-Boxel T
Truck version of the Boxel. Basically the same thing but with a truck bed added on. You can put a merge block in the back for carrying crates or whatever use you may have for it. Also has fenders for rear wheels

-Boxel TX Bravo
Highly modified Boxel T with a raised suspension, bigger tires, bigger fenders, and two smokestacks/thrusters or whatever in the bed of the truck.

-Machrider GT
Since I got bored of using the Boxel 1 design I created a Car with a completely new design. The Machrider series is much better looking, should be lighter (Haven't really checked), and much more agile than the Boxel series.
The GT comes with a slightly exposed V12 Nuclear Engine. Warning: this car can get out of control on this platform very easily if not handled properly. It is better suited for casual driving than racing.

-Machrider R
The Machrider M stands for race. The reason for calling it race is that it had the top of the V12 removed and has cool looking thrusters coming out of the hood which helps cornering in racing situations.

-Machrider Dragster
The dragster is basically a Machrider Muscle with larger rear wheels, more downforce on the back wheels, rear thrusters for increased speed, and a landing gear support to keep you from popping too big of a wheelie and stopping you at high speeds by locking it to the ground.

-Machrider Dragster (No Support)
Its's basically the dragster without that landing gear on the back.

TOP

-The Dropship
Just a design I happened to stumble on while messing around trying to create a car lift and I realized: "Hey, this would make a nice dropship". This ended up creating the need for the next vehicle.

-Assault Buggy
This is a modified Boxel 1X Alpha with 2 Miniguns and 2 Missile launchers, 3 passenger seats on the back, and a merge block on top for attatching to the dropship.


Notes:
-All vehicles have gyroscopes incase you flip over or you just want to pop wheelies or something
-When detatching a buggy:
1. Go to the Block group called something like Merge Buggy (number) and turn it off to release the corresponding buggy
2. Go to the block group Traction and turn it on. (Beware doing this at certain heights. If you are high up then turn them on for a second and turn them off. When you land, turn them on and leave them on right after you bounce.
-When attatching to the dropship, remember to do these things:
1. Turn off the top thrusters to avoid thruster damage
2. Turn off the merge block on the buggy
3. Position the dropship over the buggy
4. Get into the buggy and go to the block group called something like Merge Buggy (number) and turn it on to attatch to the dropship
5. Go to the block group Traction and turn it off or the artificial masses will affect the ship causing difficulty flying when there is gravity
-Watch out for no gravity on the other side of the platform
-Turn the rest of the Artificial Masses on for some of the vehicles for more traction
-