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You have very ambitious ideas to say the least. You'd have to create custom animations for most of those ideas, which I think would be very hard. I think your ideas are transformative enough, and would indeed serve a different goal than what my GGACC+R Potemkin aims to do. So as long as most of the work on the character is yours, you can upload your own unique version.
Thanks for responding and for telling about free teaching on the Workshop Discord, have a great day.
I wouldn't like it if you were to reupload the character in its entirety. While the sprites were ripped from the game, I still did a lot of tweaking work and other visual formatting. I don't mind if people use or reference my code for their own projects, but reuploading all my code in a new character doesn't feel right for me.
I don't think you'd need me to be a paid teacher for modding. I recommend joining the Rivals Of Aether Extended Workshop discord server to get help for free from the community. There you will find me and other members gladly helping beginners.
Kragg's Fstrong, which has the same speed and range through it's momentum keeping, has a base knockback of 9 and a scaling of 1.25.
This is simply base knockback 8 and scaling 0.9.
Zetterburn, which has two hits that cover a long area. Is almost twice as fast, and also has base knockback of 8 and a scaling of 0.9 for comparison.