Rivals of Aether

Rivals of Aether

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Potemkin +R
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5.284 MB
13 Feb, 2023 @ 2:13am
2 Jul, 2023 @ 4:16pm
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Potemkin +R

Description
Potemkin from Guilty Gear XX Accent Core Plus R!

Attributes:
Potemkin is incredibly large, and incredibly slow. He is very faithful to the source game, so most of its mechanics have been ported to Rivals Of Aether. Potemkin cannot dash, and his airdodge is much shorter than others. He can cancel any Non-Special Move into a Special Move.

Potemkin has Guilty Gear's Tension Meter. Dealing damage, taking damage, and walking forward builds Tension. This Tension can be spent on Roman Cancels by pressing Parry/Dodge during any Move. Cancelling a whiffed move does a Blue Roman Cancel. Cancelling a hit move does a Red Roman Cancel which locks the opponent in place for a second.


Nspecial: POTEMKIN BUSTER
This infamous move will deal massive damage to the unlucky enemy that managed to get grabbed. This move is even faster than Potemkin's Jab. However, since it is a grab airborne enemies will not get hit by it.

Nspecial Air: AIRGRAB
This move can only hit airborne enemies. It slams the enemy into the ground which bounces them up for a followup attack.

Fspecial: HAMMERFALL
Sends Potemkin crashing forwards with one hit of Armor. The move starts the Attack at the end of the charge, or earlier if an enemy is detected in front of Potemkin. Pressing Attack during the charge does Hammerfall Break, cancelling the move with a short Recovery animation.

Dspecial: SLIDEHEAD
Potemkin slams into the ground, knocking up any grounded enemy no matter the distance. This deals no Damage, but inflicts Hitstun. Enemies that are airborne or crouching are not hit by this move.

Dspecial2: JUDGE GAUNTLET
Costs 25 Tension. One of his Force Break moves from +R. Holding Down and Forward at the same time and pressing Special will perform Judge Gauntlet. A fully armored attack that counters within 10 frames if hit during startup.

Dspecial Air: AIR POTEMKIN BUSTER
Costs 25 Tension. His other Force Break move from +R. Allows you to do an aerial only Potemkin Buster.

Uspecial Ground: HEAT KNUCKLE
Potemkin grabs upwards, hitting airborne enemies. This move cannot hit grounded enemies. After being burnt, enemies are dropped down in front of Potemkin, leading to a dangerous Okizeme situation where they have to Tech to escape. Pressing Special during Uspecial transitions to HEAT EXTEND, where the opponent is instead launched far away from Potemkin.

Uspecial Air: MEGAFIST
The recovery move. Potemkin jumps up and forwards, while punching down enemies. Does not go into freefall, and can be walljump-cancelled.

Overdrive: HEAVENLY POTEMKIN BUSTER
Pressing Taunt while you have more than 50% Tension activates this Super Move. Potemkin is invincible during the Startup, and flies diagonally upwards. Hitting an enemy deals massive damage and knockback.

Jab:
Fastest normal move with a generous Hitbox. Press once to use his 5P, press again to gatling into 5K. Can be Jump Cancelled on hit.

Ftilt (Close):
Quick move with varied coverage and good Cancel options, such as being able to Jump Cancel on hit. Is Potemkin's c.S and you can press again to gatling into f.S.

Ftilt (Far):
Slower but longer range move with high coverage. This move happens instead of the close version if the opponent is too far away. Is Potemkin's f.S.

Dtilt:
Quick low hitting move. Is Potemkin's 2P from the original game.

Dtilt2:
Holding Down and Forward at the same time uses Potemkin's 2nd Dtilt. Press once to use his 2K, press again to gatling into his 2D.

Utilt:
Has upper body invincibility during the Startup and Active frames of the move, making it a good Anti-Air. Is Potemkin's 6P from the original game.

Dattack:
Potemkin's 6K from the original game. To emulate the Overhead properties it has it deals bonus Damage, Hitstun, and Knockback to Crouching enemies.

Fstrong:
Doing a Strong Attack while not holding Forward uses Potemkin's 5H, a large move with a lot of coverage.

Fstrong2:
Holding Forward while doing a Strong Attack uses Potemkin's 6H. A much stronger and slower move than the normal Fstrong. However, the hitbox is very high up, so all characters can Crouch under the move to dodge it.

Dstrong:
The purpose of this Strong is to pull enemies close into your dangerous hands! Is Potemkin's 2S from the original game. However, the hitbox is very high up, so all characters can Crouch under the move to dodge it.

Ustrong:
This Strong hits very far up and has invincibility on his arm. Is Potemkin's 2H from the original game.

Nair:
Large bodysplash. Is Potemkin's j.H from the original game.

Fair:
Spiking attack with a large area in front of him. Is Potemkin's j.S from the original game.

Dair:
Stall and fall type move that weakly spikes enemies. Is Potemkin's j.D from the original game.

Bair:
Hits on both sides of Potemkin. The back Hitbox is much stronger than the front Hitbox. Is Potemkin's j.K from the original game.

Uair:
Quick move that gives Potemkin an upwards boost on hit. Is Potemkin's j.P from the original game.


Thanks to King Kaboom and Neptune for testing and some spriting assistance.
60 Comments
I EAT GRAVEL 12 Oct, 2023 @ 4:27am 
Bruh, Hammer Haul... I do the text good.
I EAT GRAVEL 12 Oct, 2023 @ 4:25am 
Understood. Would you want any of the animations I do? For instance, I plan to add more visual effects to his moves similar to how the Strive version has... explosion on busters, sparks behind Hammer Hall, etc..
Maraslumunus  [author] 12 Oct, 2023 @ 1:39am 
Oh as you can see in this Description above, you perform Hammer Fall Brake by inputting Attack during Hammer Fall. Also, it's not exactly what you want, but you can actually (fake) Kara Cancel Dash Attack into Potemkin Buster by pressing Special during the startup of Dash Attack.


You have very ambitious ideas to say the least. You'd have to create custom animations for most of those ideas, which I think would be very hard. I think your ideas are transformative enough, and would indeed serve a different goal than what my GGACC+R Potemkin aims to do. So as long as most of the work on the character is yours, you can upload your own unique version.
I EAT GRAVEL 11 Oct, 2023 @ 4:49pm 
Would you wanna upload the alternate Potemkin if he comes to volition? We could work together on it once I obtain the skill.

Thanks for responding and for telling about free teaching on the Workshop Discord, have a great day.
I EAT GRAVEL 11 Oct, 2023 @ 4:49pm 
Both, I wanna make Hammer Fall go full stage with ability to Hammer Break, (seen that the animation exist in the files but not sure how to do so, if possible) and only be preformable while grounded, add I.C.P.M., make Mega Fist go slightly farther and make it an up tilt, make 2P into a charged tilt clap that stuns like Garuda Impact and replace its original input with Dusk 2K combo, and a sprint where Pot runs on his knuckles like a gorilla that only goes slightly faster but gives him the ability so slide with moves like kara canceling, allow H.P.B. be air ok for recovery and change it to a special + attack input, make Slide Head air okay with scaling effects based on height and remove the ability to hit people on platforms by making the shock wave a unparryable projectile (plus his body a grab like Morshu's), I have more ideas but this is already long af.
Maraslumunus  [author] 11 Oct, 2023 @ 5:01am 
What different moves did you have in mind? Like just balance changes or entirely different moves? If it's the former, you can simply suggest and I may take it into consideration.

I wouldn't like it if you were to reupload the character in its entirety. While the sprites were ripped from the game, I still did a lot of tweaking work and other visual formatting. I don't mind if people use or reference my code for their own projects, but reuploading all my code in a new character doesn't feel right for me.

I don't think you'd need me to be a paid teacher for modding. I recommend joining the Rivals Of Aether Extended Workshop discord server to get help for free from the community. There you will find me and other members gladly helping beginners.
I EAT GRAVEL 10 Oct, 2023 @ 8:38pm 
First, I'm gonna say thank you for adding Potemkin to Rivals. But, I'm commenting to ask a few questions. One, I would like to make an alternate version of him with some different moves, would that be okay with you? Two, I'm very new to modding, and I wondering if you would be able to teach me how GMEdit and Rivals work? I will pay you to do so, though you'll have to wait with beginning lessons until I start my job and receive my first check. Thanks for reading.
Maraslumunus  [author] 25 Aug, 2023 @ 2:22pm 
Not even slow? It is tied for the slowest Strong attack in the game, together with Kragg Fstrong.
Kragg's Fstrong, which has the same speed and range through it's momentum keeping, has a base knockback of 9 and a scaling of 1.25.

This is simply base knockback 8 and scaling 0.9.

Zetterburn, which has two hits that cover a long area. Is almost twice as fast, and also has base knockback of 8 and a scaling of 0.9 for comparison.
Ninjafrog301 25 Aug, 2023 @ 2:19pm 
i am someone who has been using big and slow characters for an incredibly long time, so all i need is the timing that i never even need to concentrate on, and it doesn't even seem that slow to begin with
Ninjafrog301 25 Aug, 2023 @ 2:17pm 
in my experience how fast it is (right now atleast) does not matter