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Thanks for playing.
Feedback 1: Maybe instead of the "vitrified" door you could have a "bread crumb" there for the "dartboard" combination lock.
Feedback 2: Couldn't you use an actual button instead of the misleading "AA" button?
Feedback 3: Hands down, you have an amazing attention to detail when it comes to the "underground" theme.
Personally, I've pulled my maps and am redesigning them. I'm too short on time for Hammer, so I'm building a User Created Package for BEE2 with great skyboxes, railings, and Art Therapy elements. That way, when I have a good idea, I can bang it out. I enjoy that you add bits of unique logic to your maps, and I like the turn-around maze feel - it is unique and unlike anyone else's maps.
@nispiegel Well, woke up one morning and I had an idea for this chamber and it took off from there. As far as the trap door. It's there to help you to get the speed gel on the runway and the bounce on the trap door. You don't have to use it, it's simply an aid.
Another terrific level, Andi!! I don't know how you keep coming up with these. Question: was the trap door switch, before the final jump a red herring?