Portal 2

Portal 2

31 ratings
The Dream Chamber
   
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59.005 MB
10 Feb, 2023 @ 4:35pm
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The Dream Chamber

Description
“Why The Dream Chamber?”, you may be asking yourself. I woke up one morning and this test was in my head. So I spent the next 3 weeks working out all of the bugs, fine tuning, and detailing this chamber that you're about to play. With the exception of one move, this chamber is completely my own invention.

This chamber marks the end of my underground tests... at least for the time being. I've been constructing underground chambers for so long that I'm getting burned out on them and coupled with the lack luster performance of my last 2 tests, I feel that there is no reason to continue with them.

On the note, I'm going to suspend mapping for the time being. When I come back (if I come back), I have a few destroyed chambers in mind.

Please like the chamber and as always, enjoy.
34 Comments
Andi  [author] 30 Jul, 2023 @ 12:12am 
Thank you so much for testing.
dire.fcs 25 Jul, 2023 @ 11:06pm 
Excelent map:; except that new button/trigger, which is new to me (and iI had to see the video solution, because I couldn´t solved it) /spoiler] , he portaling is very good, and the last move is very good.
Andi  [author] 13 Mar, 2023 @ 8:09am 
I agree, the numbers move much to slowly but there is nothing I can do about that. That's how hammer is designed. I tried everything to make it go faster but nothing worked.

Thanks for playing.
| \_/ () 13 Mar, 2023 @ 12:48am 
I decided to save figuring out the code for last, but eventually I managed to fling to the exit without lowering the obstacle fence, so I didn't need to do the code. I managed that fling by using the fact that many portalable surfaces are reachable when they should be obstructed. Still, if they were, I might not know what the intended solution is, and I like my solution fine. And about the code: it's frustrating when I have to wait 3 seconds just to increment one number. that "final dome" map had the same issue.
Andi  [author] 19 Feb, 2023 @ 11:46pm 
Thank you so much for playing and thanks for the feedback.
Test Chamber Junkie 19 Feb, 2023 @ 11:06pm 
:p2blue:Here:p2orange: is the most convoluted, thorough, playthrough that you'll probably ever see of this puzzle.

Feedback 1: Maybe instead of the "vitrified" door you could have a "bread crumb" there for the "dartboard" combination lock.

Feedback 2: Couldn't you use an actual button instead of the misleading "AA" button?

Feedback 3: Hands down, you have an amazing attention to detail when it comes to the "underground" theme. :p2cube::p2chell:
SkyGlass 17 Feb, 2023 @ 5:07pm 
I'm in the middle of replaying the original Portal 2 and had to think of you because your chambers look just like the originals! Same vents, grates, lighting... Despite what my friends say, Hammer is tough, and I wish I had your skills (and patience:) What's cool is that the people who follow you/comment are some of the more advanced/dedicated players, and they rarely miss a thing. I'm glad you're just taking a break because you know how it is... you think of a cool bit of logic and run for the sketchbook ... and designing is hard to resist:)

Personally, I've pulled my maps and am redesigning them. I'm too short on time for Hammer, so I'm building a User Created Package for BEE2 with great skyboxes, railings, and Art Therapy elements. That way, when I have a good idea, I can bang it out. I enjoy that you add bits of unique logic to your maps, and I like the turn-around maze feel - it is unique and unlike anyone else's maps.
jandlml 16 Feb, 2023 @ 6:30pm 
me too lol!
Andi  [author] 15 Feb, 2023 @ 10:46pm 
@jandlml I'm happy you solved it.

@nispiegel Well, woke up one morning and I had an idea for this chamber and it took off from there. As far as the trap door. It's there to help you to get the speed gel on the runway and the bounce on the trap door. You don't have to use it, it's simply an aid.
nlspiegel 15 Feb, 2023 @ 8:30pm 
@jandlml - my thoughts exactly, LOL. You beat me by 10 minutes.

Another terrific level, Andi!! I don't know how you keep coming up with these. Question: was the trap door switch, before the final jump a red herring?