Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Zolaar's StarWars
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5.994 GB
7 Feb, 2023 @ 5:55pm
9 Oct, 2023 @ 6:49pm
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Zolaar's StarWars

Description
Welcome to my first Star Wars mod for Civilization VI.

This project is archived. I will continue to release fixes only. I will continue to release more Star Wars mods, links at the bottom.

DLC Requirements: This mod requires both Rise & Fall and Gathering Storm DLC to use.

Currently there are 4 civilizations. The Jedi, the Sith, the Separatist Droid Army, and the Mandalorians. Each civilization can only build the unique units of that civilization.

Civilizations and Leaders
Jedi Order
  • Units receive +5 Combat Strength against players following other religions
  • Units receive +5 Combat Strength against players following other religions
  • Unique units require population and unique resource, gain bonuses as the eras progress, and have unique promotions
  • Cities gain 2 unique resource
Yoda
  • New cities start with road to Capital
  • Roads are +1 level more advanced
  • +1 Traderoute
  • Unique District provides +1 Favor
  • +2 Diplomatic Visibility
Revan
  • +1 Diplomatic Visibility
  • When entering a new era, 1 random Eureka and Inspiration from that era
Sith
  • Unique units require population and unique resource, gain bonuses as the eras progress, and have unique promotions
  • Cities gain 2 unique resource
Darth Bane
  • +1 Spy Capacity for Exploration, Diplomatic Service, Colonialism, Ideology, Social Media, and Information Warfare
  • Generate 50% fewer Grievances
  • Never suffer war weariness
Darth Revan
  • +1 Diplomatic Visibility
  • When entering a new era, 1 random Eureka and Inspiration from that era
Separatist Droid Army
  • Cities gain +1 Production for each builder unit, with a maximum of 200
  • Units are cheaper to produce and purchase, however, they are substantially weaker
  • Unique units require population and unique resource, gain bonuses as the eras progress, and have unique promotions
  • Cities gain 1 unique resource
General Grievous
  • +5 Combat Strength per adjacent Droid Army unit
  • +1 Military Policy Slot in any government
Mandalorians
  • +2 Culture from each Relic, Artifact, and Great Work
  • +2 Faith from each Relic, Artifact, and Great Work
  • Unique units require population and unique resource, gain bonuses as the eras progress, and have unique promotions
  • Cities gain 1 unique resource
Mandalore the Great
  • +1 Loyalty in every city
  • +10 Combat Strength when fighting in or next to Mandalorian territory
  • When a city is captured, grant a Relic

City-States
Endor
  • Suzerain Bonus - units can move after attacking
Ewoks
  • Suzerain Bonus - Can purchase a Unique Unit with Faith
  • Chief Chirpa - Ignores Movement penalties from forests, can see through woods and jungle. +5 Combat Strength for each adjacent levied unit. +10 Combat strength vs wounded units
Kashyyyk
  • Suzerain Bonus - Reduce the cost to levy troops by 50%
Wookies
  • Suzerain Bonus - Can purchase a Unique Unit with Gold
  • Chewbacca - Acts as both Ranged and Siege unit. Received no Combat Penalty while wounded. Pushes defending units back when scoring more damage.

Don't forget to post comments about any aspect, ie. balance, issues, and aspects of Star Wars you want added!


Special thanks to the Modding Community in the Discord-based Modding Helpline, MC Master Template, and of course Disney who owns Star Wars.

Special thanks to NHC for coding some fixes




Zolaar's Star Wars Collection

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