XCOM 2
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[WOTC] Spectre Cosmetics Standalone (v1.1)
   
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1.319 MB
4 Feb, 2023 @ 8:53pm
20 Jun @ 12:32pm
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[WOTC] Spectre Cosmetics Standalone (v1.1)

In 1 collection by Max
[X2 WOTC] Max's Cosmetic Collection
118 items
Description
a splendid spectacle as the spectre spectates the special sacrament

This is a standalone version of the Spectre cosmetics found in my Cosmetic ADVENT Armor pack. If you have that, you don't need this.

I've cut up its' parts into component arm and leg pieces, but mostly to avoid needing Invisible Body Parts For All for those part slots. The Arms are likely the most cross-compatible things here, but i've not tested them with anything else so i can't say how well they work.

I re-sized the head to match the XCOM busts as closely as possible, allowing it to wear any head prop a regular soldier can without any major issues. The head only works with its' own body though, as it has a very specific head shape compared to the XCOM busts. The reverse works much better, however - a human can wear the Spectre's body just fine. Might look silly, of course, but it's possible.

The body should work with most kinds of accessory gear parts like you'd find in the Torso Gear, Thigh and Shin slots. This is because it was built on top of the Human skeleton and thus fits that form quite nicely, for the most part.

It features Primary/Secondary tinting, but not in the usual way. Due to the UnitArmor_M_ClearCoat material it uses, the Primary slot controls the emissive lights, while the Secondary slot controls the whole body.

I've included 5 variants of the parts with static un-colorable lights, allowing greater mix-n-match potential. The colors come in Red, Green, Blue, Yellow, & Purple.


INCLUDED STUFF:
  • The Spectre (M, Head, Torso, Left/Right Arm, Legs)

FEATURES:
  • High mix-n-match potential.
  • Modular arms, legs, and head.
  • Primary/Secondary tinting.
  • Colorable body lights.
  • Variants with un-colorable lights.

PART TOTAL:
  • Head (Race 0/Caucasian): 6
  • Torso: 6
  • Left/Right Arm: 6
  • Legs: 6

REQUIREMENTS / SUGGESTIONS:

KNOWN ISSUES:
  • N/A.

CHANGELOG:
VERSION 1.1 (6/20/2024)
  • Separated the arms, legs, and head from the torso.
  • The torso can now be worn with more armor types.
  • Upscaled the textures a bit.
  • Slightly increased body light brightness.

CREDITS:
  • Firaxis - Creators of XCOM 2 and every asset used in this pack.
9 Comments
Phillip 13 Jul, 2023 @ 4:00pm 
Fair enough.
Max  [author] 5 Jul, 2023 @ 12:34pm 
Seeing as i don't use UC:R and i obviously don't know how that mod works internally because i didn't make it, i have 0 idea why that would happen. You'd be better off commenting on UC:R's page instead of whatever stray cosmetic mod you notice this bug happening to.
Phillip 5 Jul, 2023 @ 12:24pm 
I saw what's going on with the icon not showing up that I had. Unrestricted Customization Redux is doing something to it to not make the icon show up.
Phillip 8 May, 2023 @ 9:31am 
I don't get what's going on then, cause I tried removing it and putting it back and it's still gone. And I've tried other mods you updated like the Payday masks, the icons for them are present.
Max  [author] 8 May, 2023 @ 6:23am 
Uh, it's not? I'm in-game right now and i see the icon fine.
Phillip 7 May, 2023 @ 9:39pm 
I noticed you updated the mod for the icon stuff, but the icon is just missing now. Something up with that?
Haite 9 Feb, 2023 @ 4:19am 
Time for our favorite Pepsi-man/PC-master-race have its time to shine...
Ydah 8 Feb, 2023 @ 2:36pm 
hey so I know it will probably not work, but could you make a sectoid body? with the recent mods you uploaded I both got andromedons, spectres, mutons, and with the viper mod I got vipers, sectoids are the last alien-soldier before my army is complete.

That said, I do apreciate what you have done so far. thank you, sincerely.
Phillip 4 Feb, 2023 @ 9:11pm 
Thank you very much for making the standalone, this is definitely much appreciated.