RimWorld

RimWorld

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Command range extender mechanoid - Observer
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Mod, 1.4
File Size
Posted
Updated
250.544 KB
4 Feb, 2023 @ 8:15am
18 Feb, 2023 @ 9:42am
2 Change Notes ( view )
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Command range extender mechanoid - Observer

In 1 collection by Gegegeb
Mechanoid mods
6 items
Description
About:
Adds a new craftable mechanoid that can extend its owner's command range.
  • Observer
Required research: Standard mechtech
Material cost: 50x Steel, 1x Standard subcore
Bandwidth cost: 2
Weapon: None
Special ability: Relocate
  • Deploy smoke cover at a location, then jump there.
  • Range: 13 cells.
  • 16 hour cooldown.
  • 3 charges.
Features:
  • Observer itself ignores the command range.
  • Observer command range: 13 cells.
  • Observer displays its command range whenever it is drafted.
  • Mechanoids belonging to the same mechanitor can target things within observer's command range.
  • Observer's command range works even if it and its mechanitor are on different maps.
  • Observers on temporary maps still require human escort, but mechanoids on permanent maps can operated without human presence.
  • Observers spend more energy compared to other mechanoids.
Q&A:
  • Q: Is this mod safe to add mid-save?
    A: Most likely, yes. All features of the mod should work normally.
  • Q: CE compatible?
    A: CE's built-in autopatcher fully patches this mod.
  • Q: PLA Steel Torrent compatible?
    A: The current version should be compatible with PLA and add-ons.
Credits:
  • Harmony library - Brrainz
Changelog:
  • v1.0.1: Altered the mod's code to make it compatible with PLA Steel Torrent and other mods that do weird stuff with mechanoids.
  • v1.0: Release.

19 Comments
Noisy Koi 22 Jul @ 1:11pm 
so far I haven't had any issues so could probably just put "1.5" in the about file and should be fine
Spirehawk 22 May @ 12:59pm 
oh right, seems to work just fine for now, dunno if it gives any errors but it does function atleast
Spirehawk 11 May @ 1:54pm 
il try and see if its still working
thorman123456789 12 Apr @ 6:35pm 
1.5?
Noisy Koi 11 Apr @ 3:38pm 
me budda, it is de wae to update to 1.5
Kaedys 22 Jan @ 3:50am 
Could you make the command range a variable in the XML comp added to the mech? Would be nice to be able add it to other mechs with a different radius (for example, making my own higher-tech version locally).
Gegegeb  [author] 11 Jan @ 10:58pm 
@K, you can decompile and copy the code.
MFB 11 Jan @ 2:44pm 
What a mode! Can I apply your assembly code to my mode if possible?
darthalex41 23 Sep, 2023 @ 10:42am 
this mod seems like its incomaptible with Hyacinth's Mechanoid Addon (https://steamproxy.net/sharedfiles/filedetails/?id=2881799865) , since that mod also has a mechanoid called Observer. it seems like whichever one is lower in the load order is the one the game uses, so you can only really have one in your game at a time. probably not a big deal, but i figured i'd point it out anyway
CTH2004 14 Jul, 2023 @ 8:05am 
here's an interesting idea:

make a more advanced (makes more wastepacks, has higher bandwith) version that is controlled by 1 mechanator, but can connect to multiple mechanators, extending all of their command ranges to include it! (So you could have a mechanator that only controls observers, and then other mechanators just use them)

It could either default to connecting to any allied mechanators, or have to connect manually. You could even limit it to, say, 3 mechanators can use it to expand their command range. If so, maybe the "owner" can't, and has to manually connect as one of those 3! Each of those 3 could increase power consumption!

also, I think it should have a short-range turret, as well as a low-shield that lets firing occur!