Sid Meier's Civilization VI

Sid Meier's Civilization VI

32 ratings
Estonia led by Lembitu
   
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Type: Mod
Mod: Leaders
File Size
Posted
61.105 MB
4 Feb, 2023 @ 6:44am
1 Change Note ( view )
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Estonia led by Lembitu

Description
Estonia is a Northeastern European Civilization with a focus on culture, as well as combat around Marsh and Forest. Settling near these features is crucial for fast city growth, strong defence and science. Using the Lauluväljak Unique District to gain access to natural features and early cultural growth allows any city to flourish quickly.

Lembitu
Sakala Elder, Leader of Maarahvas
  • +6 Combat Strength while defending or attacking in Marsh or Forest for all military units
  • Unobstructed vision through all Forest.

Estonia
Hunter-gatherer heritage
  • Unimproved Forest and Marsh provide an extra +1 Food, increasing to +2 Food with Feudalism and also providing +2 Culture with Conservation.
  • Unlocks Builder ability to plant Woods with Medieval Fairs instead of Conservation.
  • Receive standard Science adjacency bonus for Campus from Forests, but receive no adjacency bonus from Rainforests or Mountains.

Metsavennad
Unique unit, replaces Ranger.
  • Camouflaged, only adjacent enemy units can reveal them.
  • Maintenance is 2 Gold instead of 5.
  • +1 range (2 instead of 1).
  • -5 Combat Strength while attacking (55 instead of 60).

Lauluväljak
Unique district, replaces Theater Square.
  • 50% cheaper to build.
  • Culture bomb absorbs adjacent tiles into your empire (up to 3 tiles away from the center of the City it's being built in).
  • +1 Amenity.

Supports True Start Location for Yet (not) Another Maps Pack.

Open to any and all criticism and opinions. Sorry for the not so good art and lack of models, I've never really dabbled in either and just wanted to get a functional civilization and leader out. Not much is known of Lembitu, but he is probably the only Estonian leader before modern times, or at least the closest thing to it.
The city names are also a mix of pre-crusade Estonia and modern Estonian cities, any recommendations regarding the names are more than welcome (I would avoid German names though, such as Oberpahlen for Põltsamaa).

Want to buy me a coffee or support me on Patreon? Instead, you should donate
HERE![slava.ee]

Credits
Made using maconnolly's template[forums.civfanatics.com]
Lembitu image is from Google, couldn't find the original source.
25 Comments
pringle bob  [author] 18 Apr @ 2:43pm 
ah that means you aint got that Vietnam & Kublai Khan Pack, sorry bruh
Rabapistrik 18 Apr @ 2:26pm 
Can't get it working either. Even with it being a single mod. Database.log outputs the following error from this mod, but not sure, if this is the ultimate culprit:

[Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_PLANT_MEDIEVAL_WOODS" does not exist in Modifiers
pringle bob  [author] 5 Mar @ 12:22pm 
It's probably possible but the asset manager tool thingy is very cancerous to use and I'm happy to still be alive. funny idea tho lol
leonoracrane101 5 Mar @ 11:40am 
I love this civ. I do think that it would be funny (if possible) to change the mega robots from their standard civ model to those delivery robots you see everywhere in Tallinn.
Neoliberal Agenda 22 Jan @ 12:28pm 
It's a small thing, but changing the Civ ability name to something like "Taara" or "Taarausk" I think would be more applicable than "hunter-gatherer heritage".
But love the mod, finally someone got to around to creating this lol
pringle bob  [author] 19 Jan @ 9:55am 
no idea tbh
Keeper 19 Jan @ 3:00am 
Can I play with it, if my friend has the DLC?
pringle bob  [author] 10 Jan @ 8:52am 
There are no required mods for this mod, just required DLC.
Ham Sandwich 24 Dec, 2023 @ 4:18am 
Broken for me as well. I've disabled all mods and expansions (aside from the required) and I still get the failed mod message. :(
pringle bob  [author] 18 Nov, 2023 @ 7:46am 
@kaarel555 @tiwa5874 what other mods are you using? I tested this on a fresh install and had no issues. Also tried with some mods I commonly use but couldn't get this issue. Likely a conflict, but no idea with what mod.