Total War: WARHAMMER III

Total War: WARHAMMER III

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Mod Configuration Tool - v0.9 Beta
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Palkinto
Lisää suosikkeihin
Lisätty suosikkeihin
Poista suosikeista
overhaul
Tunnisteet: mod
Tiedostokoko
Julkaistu
Päivitetty
3.814 MB
3.2.2023 klo 14.12
4.5.2024 klo 6.36
20 muutosilmoitusta ( näytä )

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Mod Configuration Tool - v0.9 Beta

Kuvaus
USE IN MULTIPLAYER AT YOUR OWN RISK. Solutions have been researched for years. There are a few promising ones I will be testing shortly, but until they're in - consider MCT MP as "thar be dragons" territory.



The Mod Configuration Tool is a user interface, and a rich backend system, which enables modders to create settings for their mods, which can be edited within the Mod Configuration Tool. In short, if a mod you use doesn't use this, you don't really need it. That said, I'd love to have you!


All you have to do is click the button at the top left corner that now exists, and edit the variables within that panel that opens up. All of the currently enabled "MCT Mods" - that is, mods that have hooked up into MCT - will be listed on the left. Click through them and edit the settings to change up your experience!

How It Works

What MCT does:
- Creates and populates the settings menu.
- Handles the setting, saving, and loading of individual settings.
- Exposes an "API", an "Application Programming Interface", for modders to interact with the MCT systems. This is how modders get their setting groups and individual settings linked into the settings menu, and it's how they can query the current user's setting value.

What MCT DOES NOT do:
- MCT does not handle ANY of the impacts after a setting has been set.

You can think of MCT like a courier, a settings delivery system:
- MCT takes the input of a modder who says "Hey, I want a setting called 'This Setting Does Nothing', and I want it to be a checkbox, so it can be either true or false."
- MCT then drives that setting over to the user, and hands the checkbox over. MCT patiently waits for the user to change the setting, if they do at all.
- Once the user changes the setting, MCT drives on back to the modder and says, "Hey boss, got your value here." It is entirely up to the modder's code, at that point, to handle the response.


This upload I'm considering a "beta" release. For all intents and purposes, it's functional, but there are three major things I have to sort out for the next release, in no particular order:

- Profiles are not implemented in this version. Due to some major backend rewrites for how settings are stored, they became a bit of a hot topic at Groovy HQ, so at the moment they're just disabled. The full release of v0.9, or barring that, v1.0, will reintroduce Profiles, back and better than ever.
- The View system is unincorporated. Moving forward, there is a system I'd like to implement which will allow the MCT panel to undergo various 'views'. Settings exist in a few different states, multiplayer has a client/host paradigm, and profiles will need some good user interface for read/writing.
- Extra goodies for modders. Immediate builds are patch notes, popup-style options, the ability to force a save reload, and extra support to find issues in their scripts.



Fully compatible with anything on the Workshop!

Known Issues

- Multiplayer has been acting increasingly erratic through the years. At the moment, "thar be dragons", unfortunately.

Reporting Issues

If you're having trouble as a user, ask yourself if the problem is with the end result of the setting or if the problem is with the delivery system itself. If it's the former, the issue is likely caused by the mod in question. If it's the latter, the issue is far more likely to be MCT.

After deducing that it may in fact be MCT, I need just three things from you.
1) A clear, detailed, and hopefully concise description of the problem at hand.
2) Any relevant information you're hiding: mod list, when the problem started, reproduction steps.
3) Data: You can provide me with some logs, and it'll go a long way. In the WH3/ folder, you can, IMMEDIATELY AFTER HITTING THE ISSUE, send me the latest "script_log_xxx" file, and the latest "groovy_log.txt" file.
4) A smile and a can-do attitude.

You can submit those as an "Issue" in the GitHub Repo for this mod, or in my Discord channel below. I'll look through comments here, but honestly, it's like finding a needle in a haystack.


An old (but mostly still valid!) manual can be found here[chadvandy.github.io]. I have to get around updating it, yes, I know, I'm just a programmer.

If you'd like to include a banner for your mod saying it's MCT enabled, use the following in your mod description!

[url=https://steamproxy.net/sharedfiles/filedetails/?id=2927955021][img]https://i.imgur.com/1Vglg7c.png[/img][/url]

[github.com]
[discord.gg]
[tw-modding.com]
[www.patreon.com]
Suositut keskustelut Näytä kaikki (4)
3
13.1.2024 klo 22.10
Multiplayer settings
Abdo755
2
5.2.2023 klo 8.10
Getting this
FullAutoAttack
0
6.12.2023 klo 22.13
Force opens browser
Cheshirepuss
789 kommenttia
全寄 2 tuntia sitten 
Unable to load sandbox map
Caboose 20 tuntia sitten 
mod stopped workin here too
Amino_Doremi 10.3. klo 4.51 
not working for me too
图拉真大帝 8.3. klo 22.48 
its not work
redhood52 13.2. klo 0.04 
thank you for making this great mod.
Groove Wizard  [tekijä] 10.2. klo 18.43 
@captainducko - it's a gordian knot of an application at the moment. Most updates I want to do are too complicated to quickly bang out, and have required a bunch of investigation on my part. If I don't need to update the mod for a new game version, I avoid updating it, since I have a bunch of in-progress code and don't want to rebase everything.

@N3XUS12 - Yes, they're on the table! Thanks for the request.
N3XUS12 7.2. klo 14.17 
This mod is fantastic - kudos to you GW. I'm just wondering if profiles are still in the pipelin for the future? Would love to save my settings!
captainducko 4.2. klo 10.51 
Everything seems to work but why is this never updated?
REX 2.2. klo 17.41 
Oh that's interesting to know thank you very much for the Insight on how it works . Can i also thank you for the mod and all The work you do!

I know multiplayer is a small number so i appreciate the support for us!
Groove Wizard  [tekijä] 2.2. klo 9.47 
It's not guaranteed to be a problem or cause issues, but issues can happen so I advise caution.

The problem is pretty complicated, hence it still being a thing after all these years. At its core, it's due to the PCs not agreeing on what the setting values are, and trying to apply different changes to the game. The biggest issues come from "start of game" changes, settings like "who owns this region". Those changes, I am looking into an alternative way of applying them that doesn't require the in-game settings