Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Events Roulette (Addon for Historical Grand Campaign)
   
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Tags: mod, Campaign
File Size
Posted
Updated
74.989 MB
2 Feb, 2023 @ 2:15pm
27 Aug, 2023 @ 10:37am
73 Change Notes ( view )

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Events Roulette (Addon for Historical Grand Campaign)

In 1 collection by stauffi
Historical Grand Campaign
3 items
Description
This mod adds a whole bunch of interesting, fun and difficult dilemmas and incidents to my Historical Grand Campaign. The original work was done by lequintal (thanks).

This is an ADDON for my mod. It won't work for vanilla anymore (sorry).

Some examples:
- import food from Egypt and Cimmeria with various outcomes (good and bad)
- Judea demanding autonomy
- characters becoming sick or injured
- plague in your siege camp
- penalties for trading with too many partners (or bonus for trading with few)
and much more.

I rebalanced the original work a lot so that it isn't spamming you with events and ruining your campaign. Also, I fixed a ton of typos and incorrect grammar. I think the events now read very well.

Savegame compatible.
11 Comments
Imperator 9 Jul, 2023 @ 7:20pm 
Hi any chance of making this work for vanilla campaign?
stauffi  [author] 3 Mar, 2023 @ 5:12am 
So, right now, the chance for sickness is 2%, for death it's 1%, per round where an incident is allowed to be generated. For sickness, it won't repeat until 48 turns later, for death, 96 turns later. This should be ok, you probably saw the bug version there unfortunately.
stauffi  [author] 3 Mar, 2023 @ 5:10am 
@Imperator, there is a DeI version by the same name, from the original author, that works for DeI but it's a little more ... aggressive with the events than mine

@oujosh, it's a good idea, I will look into that. For the sickness/death, I had a bug recently which was fixed that caused the event too often, and I also reduced the chance of it. I will double check the values now though.
oujosh29 25 Feb, 2023 @ 6:18pm 
Any chance you can make a version that only does different regions demanding autonomy randomly? Perhaps something like a 1% chance to spawn a rebellion kind of thing. I really like the judea event and itd be fun to have a reason to keep armies in conquered provinces. I'm having bad luck with your mod as is because all I'm getting is sick or dead generals.
Imperator 25 Feb, 2023 @ 2:23am 
Is this compatible with dei?
Schnell_Scheisse 11 Feb, 2023 @ 11:10am 
Okay, thanks for answering!
stauffi  [author] 11 Feb, 2023 @ 6:32am 
It should be mostly fine for Imperator campaign, except a couple events will be missing too.
stauffi  [author] 11 Feb, 2023 @ 6:32am 
If you conquer Jerusalem it will try to generate Judea and that will crash your game, sorry. You can modify the pack file and disable the Judea events from being generated. I think that's the only thing you have to change. A few other events will never trigger for you because the factions don't exist.
Schnell_Scheisse 11 Feb, 2023 @ 2:47am 
Does it work for Empire divided campaign?
stauffi  [author] 4 Feb, 2023 @ 12:38pm 
Added more outcomes to importing food or generally trading with Egypt, including rat infestation.