RimWorld
216 ψήφοι
Outer Rim - Old Republic
5
3
2
2
   
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Mod, 1.4, 1.5
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1.920 MB
1 Φεβ 2023, 7:08
4 Απρ, 9:26
5 σημειώσεις αλλαγών ( προβολή )

Συνδρομή για λήψη
Outer Rim - Old Republic

ΣΕ 2 ΣΥΛΛΟΓΕΣ ΑΠΟ Neronix17
Outpost 21 Mods
50 αντικείμενα
Outer Rim
17 αντικείμενα
ΠΕΡΙΓΡΑΦΗ
This module for the Outer Rim series of mods covers anything specific to the Old Republic era. Currently includes weapons, apparel and factions. Comes with scenarios too for starting as those factions. The factions themselves are done and will not receive any new content in future updates.

To make it clear, no this is not pulling from 'The Old Republic' MMO at all, only Knights of the Old Republic. Occasionally references were used from the MMO, like the initial blaster shapes for the two factions, in cases where KotOR models were too poor to reference.











Aside from anything listed for Outer Rim - Core I am not aware of any incompatibilities.


I have done a decent amount of testing myself, but things will of course slip through the gaps. So...

If you have an issue to report you MUST include a HugsLib log (Ctrl+F12) or I can't help in most cases.


  • I have this great idea, will you do all the work?
    Nope, I have enough I want to do.
  • Does this mod follow Legends or Canon?
    The mod series follows its own lore as neither translates perfectly to RimWorld, that said it's primarily based on Canon with Legends where I want to include it, and rarely some fanon.
  • Why can't we have the All-In-One too?
    I'm not maintaining two versions of a mod and modularity is better for users with how RimWorld loads things.
  • How long has it taken to do all this by yourself?
    It's been in development since early 2019. So, a while.
  • Is this a Total Conversion?
    Nope! You can absolutely play it as one if you want to, but the end goal is more of an extension than replacement.
  • I can't find a specific building in the architect menu tab!
    This is one of the mods using my new sub-category system, which allows many more items to fit into a single architect tab, use the sub-category button to navigate the list of sub-categories.


- Neronix17 - Art, XML & C#.
- Lucasfilm & Disney for the basis of this mod, Star Wars. All of it.

(CC BY-NC-ND 4.0)[creativecommons.org]

[www.patreon.com]
45 σχόλια
SkeL 12 Μαϊ, 19:00 
They are shooting the Beggars on sight :(
paintballfr7 30 Νοε 2023, 20:46 
Neither the Sith or Republic scenarios are appearing I thought maybe it was a mod conflict however I ran the game with only the necessary mods and they still weren't there
Neronix17  [Δημιουργός] 8 Νοε 2023, 6:46 
@Celius - No interest at all. I'm very explicit about that already in the description. As far as I'm concerned this module is done, only additions left for the era will be in other modules and patched in as needed.
Celius 8 Νοε 2023, 3:19 
For the old republic era, would you like to make the Reconstitued sith empire at some point? The one from Star Wars the Old Republic MMO game
Neronix17  [Δημιουργός] 29 Οκτ 2023, 8:33 
@Dr. Necromantic 1 - Those actually aren't meant to spawn yet, but it'll be fixed in a bit anyway since I'm about to do a big update push for a bunch of the Outer Rim mods.
Dr. Necromantic 1 29 Οκτ 2023, 8:32 
Having texture issues "Failed to find any textures at OuterRim/Animals/Gizka/Dessicated_Gizka while constructing Multi(initPath=OuterRim/Animals/Gizka/Dessicated_Gizka, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
"
teoring 20 Ιουλ 2023, 20:56 
how to make a pawn an officer?
Pleasant Peasant 8 Μαϊ 2023, 6:32 
Ah I see, thanks for clearing that up do you have any plans to add droids to this mod down the line?
Neronix17  [Δημιουργός] 8 Μαϊ 2023, 6:20 
@Pleasant Peasant - If you mean the old all-in-one version that was on 1.3, yes, this mod you're commenting on specifically though, no.
Pleasant Peasant 8 Μαϊ 2023, 6:10 
I know, I can't remember if it was this mod or another mod that had HK Droids.