RimWorld
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Earthsplitter Ordnance
   
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Mod, 1.4, 1.5
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4.284 MB
1 feb 2023 om 5:48
14 apr om 6:02
7 wijzigingsnotities (weergeven)

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Earthsplitter Ordnance

Omschrijving
This Mod provides a long-range anti-aircraft gun for benchmarking Mortar: Earthsplitter Ordnance (Technolog need :Mortar)


Characteristic:

1. Various data compared with mortar
Damage:50(CE:156) → 10(CE:30)(Can be adjusted freely in Mod Setting)
Explosion Radius:2.9 → 4.9
Shell Material:30 Steel +30 Chemfuel → 20 Steel
ColdDown:30s → 10s(5s-2 Pawns in Earthsplitter Ordnance)
ArmorPenetration:Default → Ignore armor
Range:30 → ∞

3. The Earthsplitter Ordnance needs to control the artillery attack manually by command (it can also be easily controlled by attack beacon)
Attack command: let all Earthsplitter Ordnance artillery fire at the selected location
Stop command: stop all Earthsplitter Ordnance fragmentation artillery fire

Fast loading: let the Pawn in the surrounding space quickly enter the Earthsplitter Ordnance
Unload: Unload internal Pawn

【Need:Biotech】
Switch: High-Explosive Shell: Switch the current Shell type to High-Explosive Shell
Switch: Toxic Shell: Switch the current Shell type to Toxic Shell(Need 20 Wastepack)【Automatically switch to High-Explosive Shell after firing a Toxic Shell】

CE:maybe。I used explosion(Vanilla C# ' s core)but not explosionCE(CE C# ' s core),but i tested it in CE,it work normally

Need Mod :Muzzle Flash

Acknowledgement: AOBA Earthsplitter Ordnance Texture

Shadowrabbit(Mod Setting course)


Updata:
02-11:Add Mod Setting ,Now you can Change High-Explosive Shell Damage or High-Explosive Shell attacks Radius
02-26:Fixed a bug where the turret map did not fade normally at night, and retexture the shell effect

03-11:
1. Add attack speed adjustment in Mod setting
2. Repair the bug related to Muzzle Flame Mod
03-14
Modified Texture path, fixed rendering bug
25 opmerkingen
Atsuko 5 sep om 22:16 
发射,继续发射,全射出去!
Industrial_Idiot 16 jul om 20:28 
We getting out of the koprulu sector with this one!
Doomer Man 19 mei om 0:41 
Pawns only autoload until 7.5 of 20. There is no load settings on the building itself to tell them to auto load to a higher amount than that. Would recommend that or the ability to have its own hopper like building to auto load it.
超赛神 18 apr om 3:20 
彦神 12 apr om 8:13 
作者可以更新到1.5吗
小羽毛 18 dec 2023 om 23:32 
我中途添加进存档 没有办法开炮 游戏里说可以装两个人 实际上第三个人也能进去 但是第三个人进去之后会直接消失 拆掉这个炮台也回不来 不知道是什么原因
Imperial Admiral Zander Gibson 18 nov 2023 om 17:53 
kinda sucks ngl. to get anywhere near the fire volume seen in the video you would need a dozen of the things built, as eac individual one only fires two shells at a very slow speed with abysmal accuracy
qiyang 18 jul 2023 om 22:19 
出个核弹天劫吧!
无穹 24 mei 2023 om 17:18 
把他们变成哥斯拉!
Sasha Pines (no brain) 19 mei 2023 om 22:57 
the emperor demand your sacrifice