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Rimeffect Races (Continued)
   
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Mod, 1.2, 1.3, 1.4
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6.223 MB
2023년 1월 31일 오후 1시 10분
2024년 4월 25일 오후 2시 07분
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Rimeffect Races (Continued)

Mlie님의 1 모음집
Mlie's resurrected mods
아이템 973개
설명

Update of Troopersmith1s mod
https://steamproxy.net/sharedfiles/filedetails/?id=2240993715



[dsc.gg]
[github.com]


Updates to 1.4 will be postponed until further notice. If someone wants to update to 1.4 you are welcome to do so. Source code is available on github. Link in description.

Description

Uses resources from Mass Muffect Races by Tasrook, with permission.
(Original Mod: https://steamproxy.net/sharedfiles/filedetails/?id=2013915598 )
Uses resources from my other ME mod, Rimeffect: Asari of the Rims Continued [1.1][1.2]
(Original Mod: https://steamproxy.net/sharedfiles/filedetails/?id=2210522775 )
Makes use of the MoHAR hediffs mod, made by Gouda quiche, ( https://steamproxy.net/sharedfiles/filedetails/?id=2057001924 ) so head over and give that mod a positive rating as well if you like this mod.


A race mod using the Humanoid Alien Framework which adds many of the races of the Mass Effect Franchise. All have unique textures and features to set them apart from both humans and each other. They also have factions added, with a combined faction for the Drell and Hanar, and an extra faction that combines the Krogan and Vorcha.

Includes the Asari, Batarians, Drell, Hanar, Krogan, Quarians, Salarians, Turians, and Vorcha.

Also included as non-playlable races are the Geth (Heretics) and the Reapers.

Includes settings to disable/enable each race.

Race Details

Asari: Similar to humans in most respects, but live hundreds of years.

Batarians: Again, mostly similar to humans, but have four eyes, and a somewhat longer lifespan.

Drell: Resistant to higher temperature due to their desert homeworld.

Hanar: Have a unique biology different from other races, with different internal organs, somewhat limited in the tasks they can perform and the clothes they can wear.

Krogan: Very durable, possess redundant organs, have high pain tolerance, and heal rapidly. Strong immune systems, somewhat higher temperature tolerances, natural armor and resistance to toxins and fire. Slower to perform most tasks, except for mining and farming.

Quarians: Slightly faster movement speed, increased melee dodge chance, increased ranged weapon accuracy, but reduced melee hit chance, slightly lower health, and a penalty to immunity gain speed. Suit provides some armor, as well as protecting against heat, cold, toxins, and fire, but Quarians are unable to use normal clothing and armor. Able to perform most tasks faster than others, particularly good at research, construction, and mining, but have reduced social impact due to the faceplates of their suits.

Salarians: Quick movement speed, perform all tasks faster, improved shooting accuracy, as well as increased melee hit and dodge chances. However, are more vulnerable to disease, toxins, and psychic energy, and have noticeably shorter lifespans.

Turians: Improved shooting accuracy, as well as having natural weapons (talons) and a tough hide. Able to read others well, making them more effective in social situations. Comfortable in the heat, but dislike the cold. Very picky about their food.

Vorcha: More of a nuisance than anything, the Vorcha breed fast, and die young. Highly resistant to disease, temperatures, and possess incredible regenerative abilities. It's said that a Vorcha can even regrow lost limbs given enough time. Mostly indifferent to comfort, surroundings, and food quality. Their lower intelligence makes it so they are slower to perform nearly any task, save basic manual labor, and their status in the galaxy at large means most races are dismissive of the Vorcha, for good or ill.


Non-Steam Version

https://github.com/emipa606/RimeffectRaces/releases


Compatibility

Includes a patch for Combat Extended

Compatible with Save Our Ship 2

Compatible with Playable Geth

Patch to allow these races to use gear from Rim-Effect
https://steamproxy.net/sharedfiles/filedetails/?id=2527583317

Known Issues

Batarians are currently exempt from the WoundAnchor system because I can't figure out how to make it work with four eyed races. So they won't show Bionic or Archotech eyes, or show when they are blinded.



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


댓글 25
mrVon20 2025년 2월 20일 오전 11시 33분 
Does anyone know the issue with Quarians and there sudden ability to have camo suits?
Cunning Linguist 2024년 10월 25일 오후 3시 40분 
Quick somebody pick it up!
Anthony079 2024년 5월 8일 오전 5시 03분 
rip o7 :steamsad:
Mlie  [작성자] 2024년 4월 25일 오후 2시 07분 
Will not be updating this mod after all, sorry
Mlie  [작성자] 2024년 4월 19일 오전 5시 52분 
@TheJayEagle Updating all my mods, see Discord for progress
TheJayEagle 2024년 4월 19일 오전 4시 43분 
Any chance this will be updated to 1.5?
Mlie  [작성자] 2024년 1월 7일 오전 9시 11분 
@Lord of the Hold As soon as someone gives me a way to replicate it with a limited set of mods
Lord of the Hold 2024년 1월 7일 오전 6시 35분 
Were the invisible Quarian issues fixed?
M the Modulator 2023년 11월 13일 오전 7시 58분 
I don't have biotech and am here to also report my quarians are invisible.
Viren 2023년 5월 23일 오후 12시 02분 
My guess is an issue with Biotech would be causing the invisible Quarian issue? I have a TON of mods though so hard to pinpoint if 'that' is the specific issue because as stated by Kronorgh there's no error message or nothing xD