Space Engineers

Space Engineers

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Battlestar Galactica Mod Pack 2.8
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Type: Mod
Mod category: Block
File Size
Posted
Updated
431.381 MB
30 Jan, 2023 @ 11:36am
4 Aug @ 5:32am
19 Change Notes ( view )

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Battlestar Galactica Mod Pack 2.8

Description


Welcome to the Battlestar Galactica Mod Pack by Q-Tech. This mod pack adds a number of weapons and fighter craft from the TV shows and requires WeaponCore and Animation Engine to function, so make sure you have both mods loaded in your world. They are listed as dependencies so they should load automatically but if there are issues it may help to add them manually to the mod list. It is also optional, but not mandatory, to use the Q-Tech Vanilla Reinforcement mod on my workshop together with this mod pack. It will make the fights last longer as the armor will be tougher and the weapons are balanced against the effective DPS of the WeaponCore Vanilla Replacement Weapons.

IMPORTANT: Update information for this mod can be found in the Change Notes tab.

Under no circumstances is this mod to be publicly re-uploaded by anyone for any reason!



The description of each mod in the mod pack can be found in the Battlestar Galactica Mod Pack Guide. Please refer to the guide for information about each mod. Please do not post questions or complaints if you have not read the guide. If you have read the guide and your question / concern has not been addressed then feel free to post it in the comments section.



This mod contains the following blocks:
  • KEW Battery
  • Fixed Battery
  • Flak Battery
  • Point Defence Battery
  • Colonial Guided Missile Launcher
  • Colonial Nuclear Missile Launcher
  • Cylon Guided Missile Launcher
  • Cylon Nuclear Missile Launcher
  • Drone Launcher including Viper MKI, MKII and MK VII; Cylon Raider MKI, MKII and MKIII Heavy Raider; and Raptor
  • Centrifuge for producing Enriched Uranium for nuclear missiles
  • Small grid Viper Cannon
  • Small grid Cylon Raider Cannon
  • Small grid Viper Missile Launcher
  • Small grid Cylon Raider Missile Launcher
  • Small grid Raptor Missile Launcher, Rocket Pod, and Decoy Launcher
  • Colonial Viper MKII Kit
  • Colonial Raptor Kit



The Energy and Kinetic damage resistances in this mod are set to 1. This means that weapons will do 100% of their normal damage to the affected blocks. It is possible to customise these resistance values using the WeaponCore server configuration file. This file is automatically created when a world loads with WeaponCore in the mod list, and can be found at:



For convenience, clicking here[1drv.ms] will allow you to download a config snippet that can be inserted into the WeaponCore server configuration file. This config snippet contains overrides for the damage output of each weapon as well as overrides for the armor resistances of the blocks. Each <AmmoOverride> section can be copied to the config file between the <AmmoOverrides></AmmoOverrides> tags. Each <ArmorOverride> section can be copied to the config file between the <ArmorOverrides></ArmorOverrides> tags. You can then change the weapon damage output or armor resistance values to suit your gameplay.


  • Cylon Raider MK I - ShaggyDude
  • Cylon Raider MK II (TRS) - Mohamed Hussien
  • TRS Cylon Heavy Raider - Marian87
  • Single KEW Battery - Battlestar Galactica Deadlock
  • Dual KEW Battery - HustlerJohn
  • Colonial Nuclear Missile - Bogdan Kuznetsov
  • Colonial Guided Missile - Euvand
  • Colonial Viper Missile - Pocolov
  • Point Defence Battery - Atherin
  • Raptor - Pagan
  • Viper MK-I - LocoPixel
  • Viper MK-II - LocoPixel
  • Viper MK-VII - LocoPixel
  • Centrifuge - Pavlinkov
  • Enriched Uranium - Asset Factory



If you like this mod pack then please visit Qarannia's Space Engineers Workshop to check out my other mods.





If you like my work and would like to support me, then you can buy me a coffee by clicking on the image below. Any support is greatly appreciated.

[www.buymeacoffee.com]
382 Comments
rangerpaul 26 minutes ago 
ok thanks
Qarannia  [author] 4 hours ago 
@rangerpaul They're WeaponCore weapons so yes, Defense Shields will stop incoming projectiles from these weapons. Bear in mind the weapons were tuned for armor only with no shields, but there's no reason you can't use shields with it.
rangerpaul 13 hours ago 
do defence shields work with these guns ?
Qarannia  [author] 10 Aug @ 5:46am 
@B.R. NortherlyRose Indeed. :steamhappy:
B.R. NortherlyRose 9 Aug @ 11:42am 
(on an unrecorded flight)
B.R. NortherlyRose 9 Aug @ 11:40am 
Well now I can go pick up my XO's toxic wife
rogus von burgen 7 Aug @ 6:19pm 
Ah, now I understand why. Thanks.
Qarannia  [author] 7 Aug @ 5:24am 
@rogus von burgen Correct. There was no space for those as well as it's a smaller craft than either the Viper or the Type 9 Shuttle. Read the guide; it'll explain in more detail.
rogus von burgen 6 Aug @ 7:39pm 
Oh, and I also noticed that it's missing it's antenna.. Don't know if this was intentional or if these two were forgotten to be included.
rogus von burgen 6 Aug @ 5:18pm 
Is it just me or does the new Colonial Raptor kit not have a gyroscope?