Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Hán giản thể)
繁體中文 (Hán phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bungari)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (tiếng Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraine)
Báo cáo lỗi dịch thuật
I just didnt want to add it as a requirement since the implementations are stand alone outside of depicting the same looking mechanoid. (Fun fact the faction colors are actually baked directly into the texture for the trader logi mechs alongside a variety of other hacky things.)
ive had Caravans show up from a friendly mechhive with Logistics mech's carrying cargo-
from this mod, not from the logi mechanoids mod-
are they also gestatable, or is the original logistics mechanoid mod still required?
mostly just asking out of curiosity,
and due to a comically bloated mod loadorder im trying to trim back a little xD
As for recharging, they recharge off bioelectric cells. Make sure you keep charged ones in stock they should treat it as essentially eating. If you added the mod mid-playthrough make sure to allow them in their food restrictions. Empty cells that they leave behind after can be recharged at an a new recharger building.