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Did you monopolise it?
It's not a well-known fact, but Rimworld has a limit to the number of ThingDefs you can add.
And guns and bullets do not have a 1:1 relationship; one type of bullet is shared by multiple guns.
The Weapons Dominator duplicates bullets and reconfigures them as exclusive bullets for each gun in order to limit tuning to that gun only.
In other words, it generates the same number of bullets as the number of guns you add.
Therefore, the limit on the number of ThingDefs you can add to a Rimworld is halved.
It is a difficult problem to deal with when a Weapons Dominator is used in a Rimworld with too many guns, exceeding the capacity limits of the Rimworld. Please reduce the number of guns and floors you introduce.
I personally do not care much for 40K, but take any one of those factions, and you can kind of see where I'm coming from.
Cannibalistic Savages attacking T'au using Pathfinder Armor, or something of the like, would be rather uncanny - and unfortunately I've run into certain situations similar to that.
Although I do not expect to change your mind, it would be really cool to have an Armor Dominator for explicit purpose of avoiding a situation such as the above example.
I have no plans to make an Armors Dominator because there is little merit in forbidding the enemy to use the armor or monopolizing the armor.
If you want to use armor that is well designed but not practical, please introduce Appearance clothes.
https://steamproxy.net/sharedfiles/filedetails/?id=1537867047