Arma 3
81 ratings
Artemis' Hunters (SP/COOP)
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Vehicles
Scenario Map: Altis
Tags: Tag Review
File Size
Posted
Updated
4.083 MB
27 Jan, 2023 @ 4:49am
27 Jan, 2023 @ 5:51am
2 Change Notes ( view )

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Artemis' Hunters (SP/COOP)

In 2 collections by BlackFox
BlackFox's Arma 3 Scenarios
67 items
BlackFox's Armored Branch
11 items
Description
Take control of one of the AAF's armored vehicles, the agile AFV-4 Gorgon or the armored FV-720 Mora, and help infantry squads defeat the FIA ​​forces.

The FIA ​​guerrillas attacked and looted an AAF base north of Kavala. Join the mechanized infantry force as the commander of the infantry fighting vehicle and crush the guerrillas with the firepower of the combined arms force.

Main parts of the mission are as follows (second main objective is revealed half way through the mission hence spoiler mark).
-Support and guide the infantry and defeat the partisans in the indicated area.
- Find and destroy two Mora IFVs stolen by FIA.

As a unique mechanic in the mission, the player is given the ability to issue orders to the infantry using the support menu.
(If it happens that the squad won't want to get into your vehicle, give the crew an order to stop or personally get out of it for a moment. This solves the problem.)



NO MODS OR DLCS REQUIRED.



Procedural generation is used in the mission to make it fresh and interesting on every playthrough.

Many aspects of this mission are procedurally generated to make every playthrough interesting and fresh.
FIA force deployments, locations of stolen IFV Mora vehicles as well as time of day and weather are subject to randomization.



COOP mode is available for up to 6 players.

It takes between 30 - 45 minutes to complete this mission.
54 Comments
BlackFox  [author] 18 Jun @ 3:10am 
Komodo you're welcome. :>
Komodo 16 Jun @ 1:12pm 
fun mission, controlling the squads via radio and commanding the vic was a bit tedious due to arma jankiness but I liked the last 2 objectives, really fun, ty
S-Array 03 27 Mar @ 5:08pm 
Confirming dismounting and remounting will make the AI squads board normally
S-Array 03 23 Mar @ 2:03pm 
I'll try that next time cheers
BlackFox  [author] 23 Mar @ 1:55pm 
S-Array 03 I'm almost certain it's an AI thing.
When they follow your vehicle and refuse to get in, dissambarking yourself usually fixes that for me. I hope that helps. ]
S-Array 03 23 Mar @ 12:39pm 
Hi, I'm having trouble with the infantry squad. I can give them waypoints to walk to but they refuse to board my vehicle at the assembly area. After I order them, they follow my vehicle from behind on foot but will not get in. Then if I try to drive away sometimes they will find the motivation to get onboard. And then getting them to deploy is a trouble as well.

Bad user inputs? Usual clunky AI? Possible bug?

Scenario seems pretty cool otherwise!
BlackFox  [author] 27 Jan @ 7:56am 
DrafareL Games Thank you very much. :>
Prawa Skarpetka 27 Jan @ 4:24am 
I think that this scenario is great. It should be in Vanilla A3 by default. Good job
Maxson 13 Dec, 2023 @ 12:18am 
thank you for good mission. spent roughly 2 hours. AT soldiers are a bit nasty here, blew my ass couple of times, had to revert (17 times) to beat this mission.
only downside is that you need to drive to find 2 other stolen MORA IFV's and eliminate them. First one I got on a distance being inside of a IFV, second had to resort to missile launcher that was inside of a IFV (which is an alternative fairly good). Mission fun indeed, but I didn't figure out how to use infantry groups (A, B, D, G).
:steamthumbsup:
BlackFox  [author] 21 Oct, 2023 @ 10:28pm 
Brebs thanks, glad you had fun. :>

As for missions using high command. First of all. This one ain't using it. XD
And I think there is a good reason why you don't see many missions using it. With Arma AI being Arma AI it's not much of a fun sending a full squad to kill one guy in bushes only for them to not see him and get killed because of that. xD

I have in fact few sniper missions using that functionality but we will see if they will reach the workshop.
And if you wanna see missions with that functionality I sincerely suggest starting up editor and creating one exactly to your liking. :>